Thoughts on persuasion/axii sign during dialogue?
I recently watched an interview with a developer (don't remember which) in which he mentioned the return of the persuasion system they had in W2. Personally these kind of luck based systems have really annoyed me, especially in an rpg.
In story driven game like the Witcher were my choices are supposed to matter shouldn't i try to influence people myself? making it luck based takes away the opportunity for really interesting dialogue between me and NPCs. I'd love for geralt to get into a philosophical debate like he does with the dwarf (Yarpin?) in the blood of elves. Perhaps the biggest annoyance for me is feeling like i missed out on something because of RNG.
What do you guys think? Are you happy to see persuasion return? or maybe it's not that big of a deal for you?
I recently watched an interview with a developer (don't remember which) in which he mentioned the return of the persuasion system they had in W2. Personally these kind of luck based systems have really annoyed me, especially in an rpg.
In story driven game like the Witcher were my choices are supposed to matter shouldn't i try to influence people myself? making it luck based takes away the opportunity for really interesting dialogue between me and NPCs. I'd love for geralt to get into a philosophical debate like he does with the dwarf (Yarpin?) in the blood of elves. Perhaps the biggest annoyance for me is feeling like i missed out on something because of RNG.
What do you guys think? Are you happy to see persuasion return? or maybe it's not that big of a deal for you?
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