no its not a bug, skellige simply was not finished, am sure lots of peoples will cry and will want an earlier version when i will update it :surprise:
I'm not a fan of the underground lighting or the nights either, seems washed out to me. Of course dark lighting in general is not handled well by Red Engine 3.
It used to look good in 2014 in that gameplay footage though.
This. Obviously it's a choice, not a limitation of the engine.
I'm not a fan of the underground lighting or the nights either, seems washed out to me. Of course dark lighting in general is not handled well by Red Engine 3.
Can you send link to this mod? I can't find itThe worldenv mod by Azmodean + some ULM presets do shadows/interiors a lot more realistically than STLM does.
The worldenv mod by Azmodean + some ULM presets do shadows/interiors a lot more realistically than STLM does. One of the main purposes of Azmo's mod was to fix interiors and characters being overly lit in interiors. While STLM2.0 does look nice in some areas, it doesn't feel like too much of a graphical improvement at times. People forget that there was a million other details on the screen that made the E3 build look as good as it did. The lighting was just one of the many things that got downgraded.
I'm not a fan of the underground lighting or the nights either, seems washed out to me. Of course dark lighting in general is not handled well by Red Engine 3.
^ Interiors are washed out. I've already mentioned this as well. You can tell in this video at the 4:37 mark, It goes from vanilla to STLM and you can see the blacks are not as black as vanilla and there seems to be a haze in the interior.
https://www.youtube.com/watch?v=FfxaroTR1tc
you already flawed Asmo mod by using it with ULM, a funky mod that allow you to fuck up lighting very easily, as soon as you do that you are not using any one env mod anymore but rather something you made yourself
I actually found that they combine quite nicely. Preset #1 and #3 in ULM both retain the game's original colors/feel without any major lighting anomalies. The kaer morhen cutscene env (#3) does make shadows stand out a bit more, which looks pretty nice. Azmo's mod then still adds somewhat-proper interior shadowing. Nights excluded, I feel like STLM2.0 provides the best-looking lighting for Skellige. I think it all comes down to personal preference.
Comparisons from an album I had saved: https://imgur.com/a/laSxT
So, any chance of fixing the red sky problem??
Is it possible to erase the fixed clouds above the moving ones? E3 trailer's sky was kinda like that...
that entire video is washed ou from start to finish , how accurate, and its not haz, but rather fog to simulate more depth
what red sky ? and what fix are you talking about ?
I think he's referring to the red night time sky in Velen problem.
Ok, its fog then. But I really don't think it makes sense to have fog in interiors. Gives everything that washed out look.
Indeed. I've also reported it. For me it's only one bug in this flawless mod.