One thing that limits my enjoyment of this game is the rate at which you level up. I started a new playthrough with 2.0 and Phantom Liberty; did a bit of side content and then went through the questline that leads to Phantom Liberty's start. Besides that, all I did was clear all the Badlands content (for the achievement I hadn't unlocked), and some of the vehicle theft events, as well as about 5 of Mr. Hands' new gigs in Dogtown, and I'm maybe half-way through Phantom liberty (completely ignored Takemura for now) and I'm already at level 55, have two Attributes completely maxxed out, and have a ton of Legendary+ iconic weapons and Cyberware (Technical and Cool build). There is still at least 60% of the game's content left.
I am still enjoying the game, but I hate reaching max level so quickly. The Witcher 3 really seemed to take a long time to reach max level. It was always a treat to get that Level up notification because you had to work hard to get it. Now it seems like I'm constantly getting more XP than I deserve, and though there is more story and content to look forward to, I can't look forward mechanically to anything but more powerful loot. No more perks, no more Attribute points, and that makes me want to stop playing - or zoom through the end of the game without finishing everything. There's no incentive in my mind to do so, mechanically. I have never done Johnny's full questline of getting the band back together in my multiple playthroughs (before 2.0) because that lack of progression leads to a loss of interest. I wonder if others are having the same experience.
I know there's mods to make level progression slower, and on my next playthrough I might try them, but I like to experience the game the way the devs intended and I am wondering if this is a balance issue or purposeful. I can't understand why they would want you to reach max level so quickly - other than the idea that the game is meant to be replayed and you SHOULDN'T be incentivized to do everything in a single playthrough. But imaginging doing the entire Takemura questline and then the end-game missions AFTER finishing Phantom Liberty and reaching the level cap... I'm just not into it. I want levelling up to feel like a real achievement. Any thoughts?
I am still enjoying the game, but I hate reaching max level so quickly. The Witcher 3 really seemed to take a long time to reach max level. It was always a treat to get that Level up notification because you had to work hard to get it. Now it seems like I'm constantly getting more XP than I deserve, and though there is more story and content to look forward to, I can't look forward mechanically to anything but more powerful loot. No more perks, no more Attribute points, and that makes me want to stop playing - or zoom through the end of the game without finishing everything. There's no incentive in my mind to do so, mechanically. I have never done Johnny's full questline of getting the band back together in my multiple playthroughs (before 2.0) because that lack of progression leads to a loss of interest. I wonder if others are having the same experience.
I know there's mods to make level progression slower, and on my next playthrough I might try them, but I like to experience the game the way the devs intended and I am wondering if this is a balance issue or purposeful. I can't understand why they would want you to reach max level so quickly - other than the idea that the game is meant to be replayed and you SHOULDN'T be incentivized to do everything in a single playthrough. But imaginging doing the entire Takemura questline and then the end-game missions AFTER finishing Phantom Liberty and reaching the level cap... I'm just not into it. I want levelling up to feel like a real achievement. Any thoughts?