I'd also like to see a non-lethal option for stowing bodies. I could understand stowing in a freezer being lethal but not a box or container
I'd also like to see a non-lethal option for stowing bodies. I could understand stowing in a freezer being lethal but not a box or container
Make sure to report it to CDPR Support, they need to get it into the same stable state, that it was pre 2.0: Technical Support — CD PROJEKT RED- crashes definitely happen more often. I have experienced about a dozen now in total, only two of these happened pre-2.0/PL
- the "despawning/spawning cars when you look in the other direction" seems to be back, to my greatest disapointment. This is so immersion breaking and stupid, and I thought that was actually fixed in 1.6x. But here we are again, getting run over by car that wasn't there have a second ago when you looked in one direction in dogtown.
- enemies floating or otherwise glitching (ie clipping into walls) is still pretty bad
Pretty sure this was fixed way before 1.6. Like 1.5, if not earlier. I suspect 2.0 is built fundamentally on old code, into which they tried to backport the changes from 1.5 and 1.6 with varying success. Pawel Sasko mentioned how 2.0 was worked on since release alongside the other patches.- the "despawning/spawning cars when you look in the other direction" seems to be back, to my greatest disapointment. This is so immersion breaking and stupid, and I thought that was actually fixed in 1.6x. But here we are again, getting run over by car that wasn't there have a second ago when you looked in one direction in dogtown.
I noticed this for contracts, while we place our targets inside a vehicle, vehicle doesn't leave the area like it is bug and not responsiveExactly the same.
Yea, but! If you were to knock out an NPC and then proceed to stuff them into the truck of a vehicle(any vehicle), they will remain hidden and alive, for the player to come back and take them out at any time.
At the same time, if you were to get into that car and drive around with an alive NPC in the back of the vehicle for a few minutes, stop and check, you'll find the said NPC despawned but i will not count as a kill.
Point, both alive and dead, downed and hidden, NPCs will despawn.
There are so many ways to fix this, the simplest just being to disable the despawning(until you leave the area at least), make the hiding spots work exactly like a car trunk and make it so a hiding spot can only be used for one or two bodies(insted of infinite).
I suspect 2.0 is built fundamentally on old code, into which they tried to backport the changes from 1.5 and 1.6 with varying success. Pawel Sasko mentioned how 2.0 was worked on since release alongside the other patches.