Monster Hunting: QTE Vs. Combat Move
A little excerpt taken from the March Game Informer coverage on The Witcher 3 in regards to Monster weakness
"Most Importantly, you can strike critical areas in combat depending on how much you learn about monster anatomy and tactics; disabling a vampire's poisoning attack by hitting its venom gland, stopping its regeneration by hitting the specialized organ responsible, or even pulling off an instant kill by skewering both of its hearts with precise thrusts. CD Projekt RED is still deciding between using a handful of in-combat special moves for these attacks and a slow-motion quick-time even style of executing the strikes"
So which do you think is better? and why?
A little excerpt taken from the March Game Informer coverage on The Witcher 3 in regards to Monster weakness
"Most Importantly, you can strike critical areas in combat depending on how much you learn about monster anatomy and tactics; disabling a vampire's poisoning attack by hitting its venom gland, stopping its regeneration by hitting the specialized organ responsible, or even pulling off an instant kill by skewering both of its hearts with precise thrusts. CD Projekt RED is still deciding between using a handful of in-combat special moves for these attacks and a slow-motion quick-time even style of executing the strikes"
So which do you think is better? and why?