Replacing meshes in game with edited ones?
I'm trying to replace Triss's mesh so she will use blue texture for her eyes (I didn't want to change the xbm files, because then every green-eyed npc in the game will have blue eyes). I edited the relevant meshes in the asset browser, put them in CookedPC, but nothing changed in the game. I copied the relevant w2ent files as well - Triss gets erased from the game. I tried it with the unmodified w2ent files - she is erased as well. So how do you go about this - how do you make the game recognize and use modified meshes?
I'm trying to replace Triss's mesh so she will use blue texture for her eyes (I didn't want to change the xbm files, because then every green-eyed npc in the game will have blue eyes). I edited the relevant meshes in the asset browser, put them in CookedPC, but nothing changed in the game. I copied the relevant w2ent files as well - Triss gets erased from the game. I tried it with the unmodified w2ent files - she is erased as well. So how do you go about this - how do you make the game recognize and use modified meshes?