I have no issues with OPTIONAL multi-player.
I DO NOT want to have to put up with 13-year-old (mentally at least) people doing everything possible to disrupt my solo (i.e. single-player) play.
If they have some sort of optional multi-player for PvP that's fine, I'll ignore it, those that enjoy such things can do as they like.
While it would be possible to make a fully multi-player RPG; the only way to do so would be to instance nearly everything.
Because the games (i.e. NPC) reactions to one players actions can't cut off another player from even accessing whatever mission caused those reactions or taking a different path and causing a different reaction.
And if everyone has their own instance, what's the point of multi-player?
I DO NOT want to have to put up with 13-year-old (mentally at least) people doing everything possible to disrupt my solo (i.e. single-player) play.
If they have some sort of optional multi-player for PvP that's fine, I'll ignore it, those that enjoy such things can do as they like.
While it would be possible to make a fully multi-player RPG; the only way to do so would be to instance nearly everything.
Because the games (i.e. NPC) reactions to one players actions can't cut off another player from even accessing whatever mission caused those reactions or taking a different path and causing a different reaction.
And if everyone has their own instance, what's the point of multi-player?