I'm still like 5 levels over the main quest. So it doesn't really bother me.
I started a thread on this and I am glad to see I am not the only person who feels this way.
1. The removal of XP from low-level no scaleable quest makes the game pseudo-linear not open world since there is no reason to explore the open because there is no value in doing so or reward for doing so. (especially with the weird loot system)
I disagree here. This is not a reward driven RPG, it's a story driven RPG. The goal in this RPG is not to get stronger and stronger. I could really care less about there being little to no rewards by doing certain things. It's a story RPG, and the side quests have good stories too. Infact, I came to ignore levels completely because they don't really matter.
The problem here is that you out level everything and that's what makes it not fun to soak in the stories. You get a story build up, then just 2 shot a boss, totally breaking immersion.
This is a story driven RPG. Keywords are 'Story' & 'RPG'. Its not a story driven adventure game with some leveling thrown in.
Both the story & RPG part should be strong & compliment each other.
The story are in no doubt fantastic, but XP gain & levelng is just poorly implemented.
I think too much people are giving free pass for the poor design in leveling by saying how good the story is.
We should be able to applause the story as its rightfully great, but at the same time to critizise the XP/leveling in the game.
The game should be judge as a sum of its part, & most people will judges W3 as an amazing game, but that does not means we cannot focus on area that fall shorts & comment on them.
You CAN'T go with your own path and YES, you have to play the quests in order.
It's an RPG.
What does being a RPG (role playing game) have anything to do with being forced to do quests in a specific order to grant maximum XP?
What does being a RPG (role playing game) have anything to do with being forced to do quests in a specific order to grant maximum XP?
What does being a RPG (role playing game) have anything to do with being forced to do quests in a specific order to grant maximum XP?
When I play a game like this i want to explore and do things at my own pace but playing this game I always feel like I'm being funneled back into the main quest for fear of overleveling..
You aren't forced to do anything. You can do them at any level and there are plenty of ways to earn xp. The recommended levels are based on the area your in.