FPS, vsync and (probably) an oversight in one battle

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FPS, vsync and (probably) an oversight in one battle

Hello,

let's get straight to the points and explain my problems

The game seems to be locked at 30 fps - this is a card game, so you obviously don't NEED that smoothness or responsiveness, on the other hand, there should be NO reason for the game to actually be locked at this. Smoothness is still pleasing to the eyes and this game looks anything but hardware intensive so I hope this will get resolved. I only measured actual numbers in the menu (was locked to 30), but I could still clearly see that the game was choppy when actually playing.

Vsync - this game, as many others, causes screen tearing, so this option should also be added (until then I'll try forcing it through control panel)

Last issue I noticed was, that a fight with creature called "Rogue" gives you no benefit to winning in attack (and similarly no penalty for NOT winning in attack), yet it still gives you the option to put attack dice there.
 
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