Recent content by craylest

+
  1. craylest

    To CDPR: The importance of Combat

    It's nice to see another thread giving light to the gameplay aspect of Cyberpunk. There are very little of these. PLEASE DO !!, I'd love a FPP game where the player character doesn't always hold out his weapons and hands in front on his face, in a generic FPS fashion, like a weirdo. Just...
  2. craylest

    Cyberpunk 2077's Gameplay?

    Seems more people are giving importance to the gameplay aspect, nice. It isn't a great game, but it had done a lot of small things right. Well, couldn't we just use bikes to traverse the traffic, rather than dialing down the entire traffic. Guess they will have a NPC population setting, like...
  3. craylest

    Cyberpunk 2077's Gameplay?

    An acceptable point So police are already investigating in a augmented space and we are investigating in a virtual space. Interesting, so the batman kind of investigation was already in the game even before brain dance reveal. This by itself would provide so many side quest opportunities...
  4. craylest

    Cyberpunk 2077's Gameplay?

    RDR2 is easily the most immersive game, i dont think any game in the next 10 years would be capable of beating it. (i wanted CDPR to beat it, but things dont seem that way) Hey, i'm only talking about manual shifting from a aesthetic point, just the animations. Anyway, i saw the prologue...
  5. craylest

    Cyberpunk 2077's Gameplay?

    That's the point of most immersion and fun aspects anyway, to give some examples - - The anytime meat-roasting/cooking mechanic in MHW, i haven't used that feature in 400 hours. - Taunting feature in Saints Row and Conan Exiles. - Showing middle finger when driving in GTA V. - Vehicle surfing...
  6. craylest

    Cyberpunk 2077's Gameplay?

    I see, thanks for the clarification ! (I did suspect it to be something similar to rev matching and engine braking on motorcycles.)
  7. craylest

    Katana Gameplay (looks smoother and cleaner and better, but still needs work)

    Wticher 3 combat was extremely bad, but CP77 seems worse.
  8. craylest

    Katana Gameplay (looks smoother and cleaner and better, but still needs work)

    Yea, this was exactly the point i was explaining about meele combat in the "Cyberpunk 2077 gameplay?" thread.
  9. craylest

    Cyberpunk 2077's Gameplay?

    Seeing these reviews of the prologue gameplay (though i didn't see a lot of it). Even though they say positive stuff, but deep down it feels like they aren't actually mindblown or extremely impressed. I clearly know that Cyberpunk has even more dialog options, story paths and quest approach...
  10. craylest

    Character feature: Judy Alvarez

    yea, ingame lighting makes it looks 3x better
  11. craylest

    Character feature: Judy Alvarez

    Why does this look downgraded, is it just the lighting or is this not ingame screenshot?
  12. craylest

    Cyberpunk 2077's Gameplay?

    Sad shit. If all cars are automatic, then they'd never make those cool animations. So they willfully removed that immersion increasing opportunity. Still they could increase FPP immersion by having some casual animations like eating/drinking or any other casual animation, since the car is...
  13. craylest

    District feature: Watson

    Concept arts look amazing !!
  14. craylest

    RECENT NEWS (July 2nd 2020) regarding CUSTOMIZATION. APARTMENT?!?

    There were confirmed way backin E3 2018 Though they did seem back and forth about apartments, like on the freedom to buy new apartments being scrapped etc. Weapon and cyberware customization were always there, that's why people were taken aback when they heard vechile customization got...
Top Bottom