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Recent content by Halbglutprinz

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  1. H

    Red Engine Editor. has stopped working.

    UPDATE: I fixed it. A simple reinstall of REDKit fixes the issue, but BEWARE! If you have the same problem, be sure to put your user.sqlite file somewhere safe. You will find it in witcher2/bin (NOT the same place like your level). If this file is reseted, you will lose all of your dialogues. If...
    • Halbglutprinz
    • Post #4
    • Feb 18, 2018
    • Forum: MODS (THE WITCHER 2)
  2. H

    Red Engine Editor. has stopped working.

    No Title Hey people I need your help urgently. My Editor has stopped working and my world window will not open. I'm left with this grey box with a world-tab at the top-left corner. I have to hand in my project on Wednesday. If I cannot fix this problem all the work I put in since september will...
    • Halbglutprinz
    • Post #3
    • Feb 17, 2018
    • Forum: MODS (THE WITCHER 2)
  3. H

    Witcher 2 Redkit. Questions and answers.

    Hey people, I have finally started to try and cook my project, but I'm running into problems again. I have created a partition and spawnpoint and cooked it just fine, but when I try and play it ingame I somehow spawn in a corner of the map. Does anyone know what I could have done wrong, or what...
    • Halbglutprinz
    • Post #52
    • Feb 15, 2018
    • Forum: MODS (THE WITCHER 2)
  4. H

    Witcher 2 Redkit. Questions and answers.

    Hey, thanks for the help. I tried it and it works, but I still have a problem. Somehow when the phase is changed a new instance of my NPC is spawned and the old one lingers. Additionally a new NPC appears each time I strike a conversation with the NPC in the action point. This only happens with...
    • Halbglutprinz
    • Post #51
    • Jan 30, 2018
    • Forum: MODS (THE WITCHER 2)
  5. H

    Witcher 2 Redkit. Questions and answers.

    Hey people is there a way (like a specific scripting block) to change NPC actionpoints manually? Right now I know how to do this with timetables, dependent on ingame time, but I would like to do this dependent of what happens ingame.
    • Halbglutprinz
    • Post #46
    • Jan 29, 2018
    • Forum: MODS (THE WITCHER 2)
  6. H

    Escort missions

    Escort missions Hey people, what would be your approach to create an escort mission in one of your quests? I know, escort missions are generally sneered upon, as they can be quite irritating, but that is exactly my goal. I want to roil up player emotion, to give the dialogue opportunity to...
    • Halbglutprinz
    • Thread
    • Jan 28, 2018
    • Replies: 1
    • Forum: MODS (THE WITCHER 2)
  7. H

    Witcher 2 Redkit. Questions and answers.

    I tried again this time with your advice in mind. I have no idea what I changed, but somehow it works now. Thank you so much for your time!
    • Halbglutprinz
    • Post #45
    • Jan 27, 2018
    • Forum: MODS (THE WITCHER 2)
  8. H

    Witcher 2 Redkit. Questions and answers.

    Hey people, another one of my questions. Right now I'm trying to create a setting in which an NPC-body is layed out in a sarcophagus, which is a meter or so above the floor. My problem is, that the entity ingame template will snap to the floor (if the sarcophagus has no collision) or to the...
    • Halbglutprinz
    • Post #42
    • Jan 25, 2018
    • Forum: MODS (THE WITCHER 2)
  9. H

    Witcher 2 Redkit. Questions and answers.

    Thank you! This doesn't do the trick, but led me on the right path. For others with a similar problem: There is a list of drops in the tab inventory, but REDKit will tell you to edit the inventory under game/gameplay/inventories/monsters . I don't think this is a good idea because this would...
    • Halbglutprinz
    • Post #35
    • Jan 6, 2018
    • Forum: MODS (THE WITCHER 2)
  10. H

    Witcher 2 Redkit. Questions and answers.

    Hey guys, it's me again. Is there a way to turn off monster-loot? In my project the player is fighting a lot in a very confined area and it would add to the immersion, if there weren't oot sacks lying around everywhere :)
    • Halbglutprinz
    • Post #33
    • Jan 6, 2018
    • Forum: MODS (THE WITCHER 2)
  11. H

    Witcher 2 Redkit. Questions and answers.

    UPDATE: Nevermind. I seem to be blind sometimes. The answer is right here in the Wiki (https://redkitwiki.cdprojektred.com/Custom+Assets) Hey guys, 'tis me again. This time I'm trying to import a static mesh. I have already found Klabautermanns Tutorial (https://youtu.be/nPhtd2gO9-Y), as well...
    • Halbglutprinz
    • Post #32
    • Dec 19, 2017
    • Forum: MODS (THE WITCHER 2)
  12. H

    Redkit Wiki online again

    Hey there, I think I can help you at least with one of your issues. To make an object interactive try following the instructions in this thread (https://forums.cdprojektred.com/foru...tion-w-objects). It has worked for me, as I can now trigger encounterareas with object interaction, for example...
    • Halbglutprinz
    • Post #3
    • Dec 18, 2017
    • Forum: MODS (THE WITCHER 2)
  13. H

    Modifying TriggerArea Parameters within a quest

    Hey, thanks for your advice! I could have sworn I already tried that, but I checked again and it now works flawlessly. And yes, I'm the same guy and monsters now do spawn :D
    • Halbglutprinz
    • Post #3
    • Dec 15, 2017
    • Forum: MODS (THE WITCHER 2)
  14. H

    Modifying TriggerArea Parameters within a quest

    Modifying TriggerArea Parameters within a quest Hey people, the title says it already. I'm looking to modify the enabled state of a CTriggerAreaComponent with whom I spawn enemies in my quest script. The idea is that the player can fight my enemies only after he talked to an NPC and got the...
    • Halbglutprinz
    • Thread
    • Dec 14, 2017
    • Replies: 2
    • Forum: MODS (THE WITCHER 2)
  15. H

    Getting Encounter to Work

    Putting the area like a tick down inside the ground did the trick :| Thank you SO much! And yes, I am German :)
    • Halbglutprinz
    • Post #4
    • Dec 3, 2017
    • Forum: MODS (THE WITCHER 2)
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