Recent content by KNGRSM

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  1. K

    [Mod] Native Depth of Field Mod

    http://www.nexusmods.com/witcher3/mods/1558
  2. K

    Identifing .env files

    you can also use scriptstudio, debug CWorld with a breakpoint should, besides other stuff, also give you all active .envs currently.
  3. K

    (MOD REQUEST) Toussant's pollens in Velen.

    thats not how you should do it though, there are better ways. like using cookedEffect and just playing / stopping it whenever you want.
  4. K

    [Lighting Mod] STLM 2.2

    Its pretty cool what you can do though: how about some real dark nights? like pitch black: might be to dark already, so maybe add a little deep blue: the end is nigh!!! lurking in the shadows
  5. K

    Modkit is currently broken.

    Yeah @CDPR and while you at it, maybe consider proper enabling the -dumpswf commandlet in wcc_lite so we can make the .redswf dump. also consider fixing the swfimport.
  6. K

    UNOFFICIAL Patch 1.30 Mod Updates

    all my scripts (local) are compatible, all you need to do is re-merge the mod with the game's original vanila scripts for 1.30 (playerWitcher.ws etc.)
  7. K

    Run-time type information dump

    Run-time type information dump Maybe consider making this a sticky thread. As of W3 1.22: http://kng.startopia.net/rttidump.xml That`s all.
  8. K

    [Mod Request] more realistic monsters living environment

    Random Encounters Mod http://www.nexusmods.com/witcher3/mods/785/
  9. K

    Advanced Render Settings

    nah, just a script kid that loves to mess around with this game for some reason.
  10. K

    Advanced Render Settings

    It`s pretty simple, if you see it. I guess a year of Witcher 3 "modding" gives you some understanding how some stuff works. Still have no clue how to access certain stuff and the lack of CDPR support doesn`t make it any easier. But thanks to a lot of community members stuff like this is now...
  11. K

    Advanced Render Settings

    http://imgur.com/a/7BrRT you can fully customize the games bloom postprocessing i added a option to enable / disable the dirt texture you can also adjust the interior lighting parameters and freely customize the motion blur post processing:
  12. K

    [Mod Request] Add candle lense flares to base game

    this is literally just another particle effect the default one played everywhere is "light_on" whereas toussaint uses "light_on_bob" no, all you have to do, checkout the cookedEffect "light_on_bob" and copy everything to "light_on" (I guess)
  13. K

    [WIP] Git Gud Shrub - A Vegetation Retexture Mod

    GGS actually looks quite good. (on some screenshots)
  14. K

    Advanced Render Settings

    Advanced Render Settings
  15. K

    [Mod] Native Depth of Field Mod

    Updated: http://www.nexusmods.com/witcher3/mods/1558
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