Search results

+
  1. S

    How to get Redkit witcher 3??

    there's no REDkit for Witcher3; a MODkit only: http://thewitcher.com/news/view/1094
  2. S

    Creating music soundbanks?

    Do you have the required FMOD app? If' 'no' read here, 2nd point: http://forums.cdprojektred.com/threads/36143-Question-Cooking-mod-without-world?p=1760841&viewfull=1#post1760841 May be try this: http://www.fmod.org/download/fmodex/tool/win/fmoddesigner43204win-installer.exe
  3. S

    REDKit Witcher 3?

    dunno of an "official explanation" but for me it seems pretty clear: once you've used REDkit for Witcher 2 you will realize how powerful and rich featured it is. You could create worlds, not a too big problem. But as soon as you wanted to implement some scripts for example you felt the lack of...
  4. S

    TW2/TW3/Redkit][tool] 3D models converter

    w2ent is a container for.w2mesh. On Xentax forum we got a mesh so far (wrong scaling): (sword__ciri)
  5. S

    Question: Cooking mod without world

    you don't need to cook xmls. For example a modified geralt_basic.xml takes effect in The Witcher 2\CookedPC\abilities, iirc (2 years ago that I tried that out) never heard of that. Very strange. (What I know from wcc.log is "Error Failed to load resource to be cooked" for example.)...
  6. S

    Replace creatures textures/models

    You might read here: http://forums.cdprojektred.com/threads/603-Mesh-replacement-a-query?highlight=replacing Works for textures. But you'll need to replace the models (meshes) I guess. May work without cooking a whole level but it's tricky...
  7. S

    How to check timetables routines?

    These are the function I know of: "Console, DebugPages, InstantKill, MovementOnPhysics, TimeScaling, FreeCamera, Teleport" May require parameters. You could try TimeScaling but guess it's not what you need.
  8. S

    Question: Cooking mod without world

    there are different kinds of scripts: quest/phase scripts and ws files (bin\scripts folder). Guess you're speaking of the latter: this is for REDkit: http://forums.cdprojektred.com/threads/869-Trouble-Getting-Scripts-to-Fire?p=5160&viewfull=1#post5160 and this is for cooking...
  9. S

    Witcher 3 REDkit

    yeah, thx. Totally forgot about that. And my own posts from 2 years ago, too: http://forums.cdprojektred.com/threads/646-How-to-change-the-original-world-without-cooking?highlight=troll http://forums.cdprojektred.com/threads/586-Adding-assets-to-the-original-game-possible?highlight=troll Well...
  10. S

    Witcher 3 REDkit

    Witcher 3 REDkit Can anyone confirm/deny this statement from one month ago by dave d (http://wccftech.com/witcher-3-mod-support-tools-confirmed-cd-projekt-red-ceo/): Would be very, very sad if this were true. Yeah, I know it's the way REDkit for TheWitcher2 worked but iirc they wanted to...
  11. S

    REDkit Bug Form

    It's a problem with a comment line in the scripts. Do you have a steam version? Then read here: http://forums.cdprojektred.com/threads/555-Script-error-after-intalling-The-reblance-mod-2-on-The-Witcher-2-steam-ver Maybe post '8 can help.
  12. S

    Problem unpacking SAV file

    here's your unpacked Quicksave.sav: http://www.uploadmb.com/dw.php?id=1416957785 edit: guess, your problem is as simple as that: unpack tries to unpack the sav file into your Witcher 2\gamesaves folder where it can't overwrite the existing sav (that's called "fail save programming" but for some...
  13. S

    Problem unpacking SAV file

    nope, it doesn't store the actual values. Those should be found in the savegames. look in D:\Documents\Witcher 2\gamesaves for the unpacked file. It's size is about 11.4 MB.
  14. S

    Problem unpacking SAV file

    rename your sav to dzip. That should work iirc but won't help you either because there's no working savegame editor, afaik. http://forums.cdprojektred.com/threads/29831-Is-there-some-sort-of-mod-where-i-can-create-find-saves?p=1294574&viewfull=1#post1294574...
  15. S

    How did he manage that?! Changing Geralt's appearance(main game)

    iirc from 1 year ago it didn't work with the main game just replacing the player.w2ent and the witcher.w2ent (with pack0.dzip unpacked). The only way it worked was the one NacePar did it. (It was about 160 MB of data in his upload, iirc.). (I assume he cooked a level with a modified witcher like...
  16. S

    Modifying level up scripts

    I would see an issue with level 14, not 15. With level 14 it would level to 15 then in the next if block to 16. so use an if - else if - else if construct for your code instead of an if - if - if sequence. I would suggest to replace for example if (level >= 15) if (level < 29) by if ((level >=...
  17. S

    Change FoV of preview camera

    theCamera.SetFov() seems to apply to the 3rd person cam only. But I managed to change the Fov of the FreeCam using OllyDbg. Maybe I can create a tool.
  18. S

    Full Combat Rebalance 2

    it's in z_fcr2_data,1.dzip Say: I don't have the FCR2 mod installed, but these are the "grass files" I found: fcr2_a0\pack0\environment_levels\shaders 05.03.2013 11:27 3.882 grassmat.w2mg fcr2_a0\pack0\environment_levels\vegetation\grass\textures 05.03.2013 11:27...
  19. S

    Editing beardmesh

    here is the moved beard mesh: http://www.uploadmb.com/dw.php?id=1407878016 Be sure to hold a copy of the original citizen_guard2_beard3.w2mesh before replacing it. The loading into the Entity Editor seems to be ok but I did no further testing. btw: now I understand what you mean with "moving...
  20. S

    Editing beardmesh

    "Moving some vertices"? If you mean "moving the whole beard" I could try to do it if you told me the name of your preferred beard mesh (and the man's name who's wearing it). As for the bones: Asset Browser says the lefthanded beard having 18 the righthanded having 83 bones (although being...
Top Bottom