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  1. E

    CD needs to make areas being accessible even without quests...

    i know. i'm glad you are agree bethesda games are not open world. they force you to do the prologue before they let you access the open world
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    CD needs to make areas being accessible even without quests...

    whatever you say. i still have to play it first before i can access the open world. so by your definition the game is not open world because the open world is locked behind the prologue
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    CD needs to make areas being accessible even without quests...

    in bethesda games you can't continue to the open world without completing the prologue (which is the mq) first. i guess they are not open world either.
  4. E

    CD needs to make areas being accessible even without quests...

    not at all. i thought your definition of open world is that the game shouldn't have a prologue
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    CD needs to make areas being accessible even without quests...

    every single one of them has a prologue. it might be shorter. but you need to do the main quest first
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    CD needs to make areas being accessible even without quests...

    that's not the definition. but give me an example of an open world rpg then
  7. E

    CD needs to make areas being accessible even without quests...

    it is though. it really is. i know you are trolling at this point but please don't. it's not a good look
  8. E

    CD needs to make areas being accessible even without quests...

    you can yell all you want. the game is open world. no question about that
  9. E

    CD needs to make areas being accessible even without quests...

    that is not the definition at all. and the witcher 3 is open world and has the same system so it's not what i presume or not. i'm just stating facts here. yes the heist ends there and you see the title card after that. that is when the actual game starts (after the title card of course) and you...
  10. E

    CD needs to make areas being accessible even without quests...

    nope. you see the title card after you finish the heist. that is when you finish the prologue/tutorial. i understand you don't like long prologues. you probably hated the witcher 3 too because it works exactly the same as white orchard but that doesn't mean the game is not open world. "Open...
  11. E

    CD needs to make areas being accessible even without quests...

    what part of prologue/tutorial didn't you understand?
  12. E

    CD needs to make areas being accessible even without quests...

    you can do that. after you see the cyberpunk title card. that means after the prologue when the actual game begins. you are basically playing a tutorial before that.
  13. E

    CD needs to make areas being accessible even without quests...

    i did understand. your post makes no sense at all. of course the game depends of the main quest. it's the prologue of narrative a driven game. you need to play it first so it unlocks the rest of the game. what did you expect? you broke the game. that is like me using a console command to...
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    Is really The Witcher 3 more for an RPG than Cyberpunk?

    sure. because the game has no combat. they need to make the a deep dialogue system. cyberpunk's stat system works with the combat and the dialogue and the skill checks for doors or terminals.
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    CD needs to make areas being accessible even without quests...

    "i broke the game and now it doesn't work. they need to fix this" is this post a joke?
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    Is really The Witcher 3 more for an RPG than Cyberpunk?

    as i said. disco elysium is an rpg and you can't change the outcome of almost anything. different outcomes is not necessarily what makes a game an rpg. player agency is more than an outcome.
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    Is really The Witcher 3 more for an RPG than Cyberpunk?

    let me give you an example. why was disco elysium so praised as an rpg? the game is as linear as it gets. you can't change the outcome of almost anything. also it has no combat. so where is the beauty of the game? well the beauty of it is that you get different dialogue and different...
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    "We Want Your Feedback".

    at its core (of course adapted to a cyberpunk setting) you have the same quest design. same map/world design. same dialogue system. same ui. similar protagonist. different camera perspective. different combat and different movement. tw3 with guns.
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    "We Want Your Feedback".

    to me it absolutely feels like it was made by the same studio. the game is basically the witcher 3 with guns.
  20. E

    automatically replenishing potions - how do i turn it off?

    keep this system. i never used potions at all in previous games. Now i'm Scrotie McAlchemyballs
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