whatever you say. i still have to play it first before i can access the open world. so by your definition the game is not open world because the open world is locked behind the prologue
in bethesda games you can't continue to the open world without completing the prologue (which is the mq) first. i guess they are not open world either.
that is not the definition at all. and the witcher 3 is open world and has the same system so it's not what i presume or not. i'm just stating facts here.
yes the heist ends there and you see the title card after that. that is when the actual game starts (after the title card of course) and you...
nope. you see the title card after you finish the heist. that is when you finish the prologue/tutorial. i understand you don't like long prologues. you probably hated the witcher 3 too because it works exactly the same as white orchard but that doesn't mean the game is not open world.
"Open...
you can do that. after you see the cyberpunk title card. that means after the prologue when the actual game begins. you are basically playing a tutorial before that.
i did understand. your post makes no sense at all. of course the game depends of the main quest. it's the prologue of narrative a driven game. you need to play it first so it unlocks the rest of the game. what did you expect? you broke the game. that is like me using a console command to...
sure. because the game has no combat. they need to make the a deep dialogue system. cyberpunk's stat system works with the combat and the dialogue and the skill checks for doors or terminals.
as i said. disco elysium is an rpg and you can't change the outcome of almost anything. different outcomes is not necessarily what makes a game an rpg. player agency is more than an outcome.
let me give you an example. why was disco elysium so praised as an rpg? the game is as linear as it gets. you can't change the outcome of almost anything. also it has no combat. so where is the beauty of the game? well the beauty of it is that you get different dialogue and different...
at its core (of course adapted to a cyberpunk setting) you have the same quest design. same map/world design. same dialogue system. same ui. similar protagonist. different camera perspective. different combat and different movement.
tw3 with guns.