They'll need to innovate or do something else than run of the mill cover and shoot TPS...even with solid core mechanics, this style of gameplay is becoming outdated and is far too monotonous for large titles. ( like with latest Ubisoft Ghost Recon title).
Playing through RE VI currently, without a doubt best combination of gunplay and maneuverability in any TPS... ton of possibilities for outmaneuvering and with a more open approach to encounters.
Roll forward or to either side, dash, slide, crouch, fall on your back+quickly roll over left or right.
And like any good system, skill factor and timing is the key...pressing direction key at the right end of each animation and player can more easily transition to another stance or quickly shoot ( from certain positions).
Plus you have limited stamina: you need to pay attention, be aware of enemy position and movement and plan your actions.
Could see something similar translated to Cyberpunk: Body stat would affect your endurance and recovery, Movement allowance( or whatever they call it) base speed of your actions, while Reflexes would dictate how large is the timed window for additional actions/transition ( + perhaps slow mo effect).