227;n7516400 said:
Isn't that the "consequences" part of choice and consequences?
Exactly. If you are going to have choice and consequences, you cannot do everything in-game. Nope. You make choices, they open up some things and lock off others. Witcher 2 and 3 did this, I expect CP to do the same.
VikingStudios;n7516970 said:
About the side with all factions or not dilemma: Why not side with all of them until it comes to a certain level of getting involved?
This can even be a little bit more dynamic like a reputation system where you can do some dirty jobs for faction A although you worked for faction B before. This jobs increase your rep for A and decrease it for B. This works as long as you don't do anything critical like attacking A as a job from B.
This is totally cool and actually what Edgerunners ( word for most cyberpunk player characters) actually do. You can even push it too far if you hide it somehow.
That said, some things will instantly be a problem. You work for Arasaka on your first job, doing some online follow-up to a missing shipment, no big deal. You work for Arasaka on your first job and murder a Militech junior assistant VP getting off the 'train, real problem. You better either hide that or hope Arasaka didn't hire you just so they could shop you out.
Job discretion, REAL important part of the Street. Also really tough to learn.
Willowhugger The Strange Days thing is less about SD and more CDPR's interest in the Brain Dance, which of course massively predates the movie. By nearly a decade. More, if you realise the SD borrowed from several key cyberpunk concepts. So the 'Dance is well-known to anyone who played CP2020, which CDPR did, back in the day.