Thoughts on the Banish Mechanic
The latest big patch introduced this new banish mechanic. So far we have only seen it used for Mardroeme. Yes, Mardroeme is too strong and Roach is already very dead (Did you get the reference to the saying?).
Considering a whole new level of death has been introduced, it seems logical there will be new cards accompanying it that can also reduce base strength and thus potentially banish units.
With a greater number of 'banish' cards, comes a greater weakness to resurrection. For NR that might be necessary, but I am not sure this actually works in favor for the rest. Lets take a look at Ocvist. That card will be banished so hard, it completely disappears from everyone's collection. There should at least be some form of protection (other than Quen, unless that gets buffed). Making units banish-immune will only complicate things, though. Heck you already have fleeting, restless, permadeath. So many new mechanics to create workarounds for powerful cards. Should banish be removed from the game?
What are your thoughts on this banish mechanic?
Burza46;n7284470 said:All units that reach 0 base strength will be banished from the game upon removal.
The latest big patch introduced this new banish mechanic. So far we have only seen it used for Mardroeme. Yes, Mardroeme is too strong and Roach is already very dead (Did you get the reference to the saying?).
Considering a whole new level of death has been introduced, it seems logical there will be new cards accompanying it that can also reduce base strength and thus potentially banish units.
With a greater number of 'banish' cards, comes a greater weakness to resurrection. For NR that might be necessary, but I am not sure this actually works in favor for the rest. Lets take a look at Ocvist. That card will be banished so hard, it completely disappears from everyone's collection. There should at least be some form of protection (other than Quen, unless that gets buffed). Making units banish-immune will only complicate things, though. Heck you already have fleeting, restless, permadeath. So many new mechanics to create workarounds for powerful cards. Should banish be removed from the game?
What are your thoughts on this banish mechanic?