Suggestions/Feedback on Reward System and Monsters
Hello everyone. I wanted to share some thoughts regarding the Reward System of the game and the latest patch notes about Monsters.
►Reward System:
Some (even many) people have said that the reward system of the game is pretty generous but it doesn't feel so generous to me. Take into account that i do consider the fact that this is CBT, very early stage and many things are under consideration and may change.
I spend time starring at the top right of my screen every time after a match, hoping for some ores to be added. There have been cases were i had 3-5 matches in a row looking at my ores unchanged (yes, winning streak). It seems that the only implemented reward system (besides the GG function) is the leveling milestones, which are more and more rare the more you level up.
I suggest for the system to change so the GG should reward 5 ores, 5 scrap on loss. Why? I have mention this but we need to look deep into the CCG genre to understand that there is a huge gap between those who pay and can get all (or most) cards on day one, and those who just cannot afford a ton of money to get them all and be competitive as the others.
This issue is resolved only by time. The game's balance is on...the balance. It's all about time investment. As is now, time investment does not close the gap, not soon enough to not get too frustrated from the constant defeats from better decks. Not better players, just better decks.
Having said that, i already know about the abuse issue of the GG function and it has been addressed. If the GG function still doesn't feel efficient, an alternative way should be found that would take into consideration all the variety of players.
I haven't been playing the game for as long as others, so if i am missing something let me know.
►Monsters OP Deck:
I watched both Merchant and KingBlackToof explaining the Hotfix patch notes. I read the patch notes, yet i do not see the Monster deck being nerf. Do you know which kind of the Monster deck got nerfed a bit? The low level one.
There are two cards, in the "advanced" deck in higher levels are using, that seem way too OP to me:
-Woodland Spirit
-Caranthir
Obviously these are used on the Monster Weather Deck. Both spawn Weather effect AND cards! They are gold thankfully...even so they do more than any others Faction Gold and Neutral. That's my understanding at least. Combining their double function with the synergy of the deck and the dmg to the opponent.
Again, i am not an expert, perhaps i am mistaken somewhere, but i know i can counter somewhat the low level Monsters, not the Weather deck though. Weirdly enough btw. after the patch i haven't seen any decrease in Monsters, quite the opposite actually, so weird.
As a footnote, i have faith in CDPR. HF peeps
Hello everyone. I wanted to share some thoughts regarding the Reward System of the game and the latest patch notes about Monsters.
►Reward System:
Some (even many) people have said that the reward system of the game is pretty generous but it doesn't feel so generous to me. Take into account that i do consider the fact that this is CBT, very early stage and many things are under consideration and may change.
I spend time starring at the top right of my screen every time after a match, hoping for some ores to be added. There have been cases were i had 3-5 matches in a row looking at my ores unchanged (yes, winning streak). It seems that the only implemented reward system (besides the GG function) is the leveling milestones, which are more and more rare the more you level up.
I suggest for the system to change so the GG should reward 5 ores, 5 scrap on loss. Why? I have mention this but we need to look deep into the CCG genre to understand that there is a huge gap between those who pay and can get all (or most) cards on day one, and those who just cannot afford a ton of money to get them all and be competitive as the others.
This issue is resolved only by time. The game's balance is on...the balance. It's all about time investment. As is now, time investment does not close the gap, not soon enough to not get too frustrated from the constant defeats from better decks. Not better players, just better decks.
Having said that, i already know about the abuse issue of the GG function and it has been addressed. If the GG function still doesn't feel efficient, an alternative way should be found that would take into consideration all the variety of players.
I haven't been playing the game for as long as others, so if i am missing something let me know.
►Monsters OP Deck:
I watched both Merchant and KingBlackToof explaining the Hotfix patch notes. I read the patch notes, yet i do not see the Monster deck being nerf. Do you know which kind of the Monster deck got nerfed a bit? The low level one.
There are two cards, in the "advanced" deck in higher levels are using, that seem way too OP to me:
-Woodland Spirit
-Caranthir
Obviously these are used on the Monster Weather Deck. Both spawn Weather effect AND cards! They are gold thankfully...even so they do more than any others Faction Gold and Neutral. That's my understanding at least. Combining their double function with the synergy of the deck and the dmg to the opponent.
Again, i am not an expert, perhaps i am mistaken somewhere, but i know i can counter somewhat the low level Monsters, not the Weather deck though. Weirdly enough btw. after the patch i haven't seen any decrease in Monsters, quite the opposite actually, so weird.
As a footnote, i have faith in CDPR. HF peeps