Game doesn't feel very friendly for casual (and F2P) play
Hi
I'm new here, but I've played a bit of the game and I thought since it's in beta I would share some of my thoughts. GOG is telling me just below 14 hours played, and I just reached level 9, so I did not reach ranked matches yet - just to explain my in-game situation. The game's been around for a while and for a long time I had it installed but didn't really play. I only started playing more very recently.
I think I understand some of the basic concepts of the game, e.g. build my deck around some strategy and minimize the size of my deck to decrease randomness. Overall, however, I think the game has some kind of a split identity, or it's just not clear to me. I mean, I don't think a game with randomness somewhere around choose(10, 25) with 3 possible replacements is very viable as a competitive game, the randomness is probably just too much. At the same time, there is quite a lot of depth, and what I would call "card ownership issues", which make casual play problematic as well.
I mean, if I want to have a good time playing the game, then I simply have to put time into analyzing the game, the cards I have and the cards I can get, then optimize my deck and hope for the best with the card draw. I don't know how the random matches MM works, if it only uses player level, or some ranking, or the power of my deck... but from just playing the game, I get the feeling that it uses player level. That would be horribly wrong, since people at the same level can have decks with very different power based on amount of money spent and luck with kegs. If someone approaches this as a F2P casual game, they can get rekt a lot and hard, and the game can also feel quite grindy. Sure, getting 6 round wins for one keg a day is OK, but the cards can repeat a lot and there is simply no telling what you will get from the keg.
Which brings me to another issue I have - I don't really like the monetization system. Alright, I can collect cards in the game, and I can spend money to collect more cards. Makes sense? Well, sort of, but not quite. As I said, the kegs are a huge lottery. Furthermore, it stinks of P2W or even pay to play a lot. If you get redundant cards out of a keg, you can mill them to get back almost nothing. If you craft the wrong cards, well it doesn't even make sense to mill them, just deal with it. The problem isn't really collecting cards, it's the viability of cards. Some cards are simply outright better than others, and you can pay to have a better deck than someone else.
As an example, I got Cealeno Harpy out of a keg, so I crafted harpies because I thought it would be an interesting combo to play with other cards. And it is, though it takes a ton of cards to execute. Except, I should have saved up and crafted the Leshen gold card and played weather instead.
I think there is quite a lot of potential in this game. I also think that it should identify itself better, either go more towards casual-oriented, or more towards competitive. It's extremely hard to do both at the same time. More friendliness towards F2P and casual play would definitely be nice. Simply put, more focus on playability, so that people can have a good time playing the game. Sometimes when I get rekt so hard I feel like I'm a 3 year old (though it's maybe not my fault), I find it hard to even do the 6 round wins for the keg. At the same time, if the game was more competitive-oriented and it was made clear, there would be no issue with that. One or the other, that's my point of view. Now I could definitely go deeper into the game, I'm just not sure if I want to commit the time (and money) right now.
I wonder what other people think - are there other similar opinions?
Hi
I'm new here, but I've played a bit of the game and I thought since it's in beta I would share some of my thoughts. GOG is telling me just below 14 hours played, and I just reached level 9, so I did not reach ranked matches yet - just to explain my in-game situation. The game's been around for a while and for a long time I had it installed but didn't really play. I only started playing more very recently.
I think I understand some of the basic concepts of the game, e.g. build my deck around some strategy and minimize the size of my deck to decrease randomness. Overall, however, I think the game has some kind of a split identity, or it's just not clear to me. I mean, I don't think a game with randomness somewhere around choose(10, 25) with 3 possible replacements is very viable as a competitive game, the randomness is probably just too much. At the same time, there is quite a lot of depth, and what I would call "card ownership issues", which make casual play problematic as well.
I mean, if I want to have a good time playing the game, then I simply have to put time into analyzing the game, the cards I have and the cards I can get, then optimize my deck and hope for the best with the card draw. I don't know how the random matches MM works, if it only uses player level, or some ranking, or the power of my deck... but from just playing the game, I get the feeling that it uses player level. That would be horribly wrong, since people at the same level can have decks with very different power based on amount of money spent and luck with kegs. If someone approaches this as a F2P casual game, they can get rekt a lot and hard, and the game can also feel quite grindy. Sure, getting 6 round wins for one keg a day is OK, but the cards can repeat a lot and there is simply no telling what you will get from the keg.
Which brings me to another issue I have - I don't really like the monetization system. Alright, I can collect cards in the game, and I can spend money to collect more cards. Makes sense? Well, sort of, but not quite. As I said, the kegs are a huge lottery. Furthermore, it stinks of P2W or even pay to play a lot. If you get redundant cards out of a keg, you can mill them to get back almost nothing. If you craft the wrong cards, well it doesn't even make sense to mill them, just deal with it. The problem isn't really collecting cards, it's the viability of cards. Some cards are simply outright better than others, and you can pay to have a better deck than someone else.
As an example, I got Cealeno Harpy out of a keg, so I crafted harpies because I thought it would be an interesting combo to play with other cards. And it is, though it takes a ton of cards to execute. Except, I should have saved up and crafted the Leshen gold card and played weather instead.
I think there is quite a lot of potential in this game. I also think that it should identify itself better, either go more towards casual-oriented, or more towards competitive. It's extremely hard to do both at the same time. More friendliness towards F2P and casual play would definitely be nice. Simply put, more focus on playability, so that people can have a good time playing the game. Sometimes when I get rekt so hard I feel like I'm a 3 year old (though it's maybe not my fault), I find it hard to even do the 6 round wins for the keg. At the same time, if the game was more competitive-oriented and it was made clear, there would be no issue with that. One or the other, that's my point of view. Now I could definitely go deeper into the game, I'm just not sure if I want to commit the time (and money) right now.
I wonder what other people think - are there other similar opinions?