[Mod Request] E3 Hud

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Mmmm I feel like it would be too much trouble lol I have no knowledge of scripts so I can't check and change things. I'll just leave it for now. If someone else can do it then that's awesome XD

btw sorry erxv another question XD where is Ciri's medallion texture? I suppose it's in the wolfstatbars but I can seem to find it the corrisponding shape? Wanted to change it also like the wolf one I did but no luck till now D:
 
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Hyadum i got no clue... all i did with my wolfstatsbar editing was remove the wolfhead and change the bckCircle or whatever to a small custom texture and then move things around ( in the w1 style wolf medallion mod)

the way i used to try to find stuff was just to replace a few shapes at a time with some random color, and then go ingame and see what was what...
 
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Evgdan95;n8462310 said:
here's novigrad https://www.dropbox.com/s/ske1dijc50...tent4.rar?dl=0
this is a tedious work as much as editing swf, because the map is splitted and you have to color every peace
i'm not sure if it's worth it

i've put them in a psd to make it a bit easier to edit them.
so far i have put "Level 3" maps together as a flate image and put the tiles in a group with their names for each tile.
hope that helps people with editing the map.
came to a whopping 6144 x 5120

https://www.dropbox.com/s/n4kwaxhddbfblbu/Map Level 3.rar?dl=0
 
Evgdan95;n8462310 said:
here's novigrad https://www.dropbox.com/s/ske1dijc50...tent4.rar?dl=0
this is a tedious work as much as editing swf, because the map is splitted and you have to color every peace
i'm not sure if it's worth it

i've put them in a psd to make it a bit easier to edit them.

Level 3 - 6144 x 5120 - https://www.dropbox.com/s/n4kwaxhddbfblbu/Map Level 3.rar?dl=0
Level 4 - 9216 x 10240 - https://www.dropbox.com/s/v9fzhytugdofsse/Map Level 4.rar?dl=0

currently doing the mini map, might take some time as it has 437 images to put together.
 
Hey guys sorry for being mia, I haven't had a second of free time the past couple days. There are so many pages of comments that i want to respond to but that would take forever so fuck that.

Anyway just wanted to check in with a little update, I'm aiming to have a screenshot posted of the inventory in a couple hours.

 
paulscotttt;n8464100 said:
i've put them in a psd to make it a bit easier to edit them.

Level 3 - 6144 x 5120 - https://www.dropbox.com/s/n4kwaxhddb...l%203.rar?dl=0
Level 4 - 9216 x 10240 - https://www.dropbox.com/s/v9fzhytugd...l%204.rar?dl=0

currently doing the mini map, might take some time as it has 437 images to put together.


Finished The PSD For The Mini Map Tiles

Mini Map - 9728 x 11776 - https://www.dropbox.com/s/e4m8ebwmqf...20Map.rar?dl=0

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Evgdan95;n8462370 said:
https://cdnb.artstation.com/p/assets...jpg?1460791171

mmm it that UI looks good but how will it look in the current game? who knows...
you can use e3 map as insipiration also...


i have make an image that is based off the "Water" in that image.
V1 - https://www.dropbox.com/s/jlfikdlvtu...0Test.png?dl=0
V2 - https://www.dropbox.com/s/82om49l9s0...Test2.png?dl=0


Quick Test With "Water" And Recolor Of The Map.
https://www.flickr.com/photos/149209951@N04/34286549461/in/dateposted-public/lightbox/
 
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Look what I found buried inside the minimap file: http://imgur.com/oS5BOLY

Even with some code left:
Code:
package
{
   import red.game.witcher3.hud.modules.minimap2.BuffedMonsterInfo;

   public dynamic class MC_MonsterPortrait2 extends BuffedMonsterInfo
   {


      public function MC_MonsterPortrait2()
      {
         super();
      }
   }
}
Sadly this is purely aesthetic and has no function unless someone really good is able to make it work with some magic :(
 
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paulscotttt;n8465060 said:
Finished The PSD For The Mini Map Tiles

Mini Map - 9728 x 11776 - https://www.dropbox.com/s/e4m8ebwmqf...20Map.rar?dl=0

EDIT:



i have make an image that is based off the "Water" in that image.
V1 - https://www.dropbox.com/s/jlfikdlvtu...0Test.png?dl=0
V2 - https://www.dropbox.com/s/82om49l9s0...Test2.png?dl=0


Quick Test With "Water" And Recolor Of The Map.
https://www.flickr.com/photos/149209...blic/lightbox/

paulscotttt Maybe these waves should be the same size as the vanilla ones - the current ones are too big and make this kind of hypnotic effect but I like the color. The V2 is spot on for the zoomed in map. Also might I suggest making the rooftops more desaturated like in the reference image.

 
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Hyadum;n8465340 said:
Sadly this is purely aesthetic and has no function unless someone really good is able to make it work with some magic :(

Not really a function but it seems identical to the E3 crossbow and potions part of the HUD.
 
dvirzigel1;n8465410 said:
Not really a function but it seems identical to the E3 crossbow and potions part of the HUD.

I think it was supposed to be a "Tracked monster" feature that was cut.

 
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Dunno nothing about coding and stuff, but couldn't help posting this...



The pre blood and wine gameplay hud (health, toxicity and stamina, to be precise) was *almost* identical to E3 build. So, wondering if it is possible to import those elements in v1.20 and later patches and make a modified hud.
Again, just a suggestion.
Currently following this thread like like that of STLM :p
 
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