Do We Need Some New Tutorials / Demonstrations?
Does anyone else feel like we could use some solid, updated walkthroughs particularly about navigating the hoops required to make mesh-based mods work (with all the new tools people have made since 2015, and wcc_lite's being stable with xml etc)? Armor, clothing, and hair mods are really popular, and there could definitely be more if we could just bridge the gap for people who can make the models and textures but just can't figure out how to make the models work. Available tutorials/demos are generally incomplete at this point for various reasons - you could follow every single step in every single one and still end up with a maddeningly dysfunctional in-game model. I'd say that even one 1.31-relevant video that explains 1) how to ensure your model shows up, and 2) how to ensure your materials for that model show up, could substantially improve the overall modding situation. Is anyone up for doing that? You would undoubtedly receive high praise and gratitude, and probably even ~~modding fame~~
I've been thinking about making a video tutorial that comprehensively walks through making sound mods because that's what I know I can provide, but that's a pretty specialized and unusual thing to mod, it seems, for this game at least. Maybe that's just because as things are now it's probably paralyzingly unclear how to make one, unless you want to do it enough that you'll sift through scores of forum pages (which is what I did, and it 100% sucked, and I wouldn't expect anyone who wants to change one or two sounds to do it). But I'm all in favor of making every part of modding as accessible as possible no matter how niche. I dunno about you all, but I actually even prefer this game to Skyrim; it just breaks my heart to see such an impenetrable modding community for a thing so rich and beautiful. We can definitely make it easier for people who are excited about their ideas but are getting discouraged by the huge dark spots in the systems. I mean at the very least I imagine it would ease the implied load on people who know how to manipulate the systems
Does anyone else feel like we could use some solid, updated walkthroughs particularly about navigating the hoops required to make mesh-based mods work (with all the new tools people have made since 2015, and wcc_lite's being stable with xml etc)? Armor, clothing, and hair mods are really popular, and there could definitely be more if we could just bridge the gap for people who can make the models and textures but just can't figure out how to make the models work. Available tutorials/demos are generally incomplete at this point for various reasons - you could follow every single step in every single one and still end up with a maddeningly dysfunctional in-game model. I'd say that even one 1.31-relevant video that explains 1) how to ensure your model shows up, and 2) how to ensure your materials for that model show up, could substantially improve the overall modding situation. Is anyone up for doing that? You would undoubtedly receive high praise and gratitude, and probably even ~~modding fame~~
I've been thinking about making a video tutorial that comprehensively walks through making sound mods because that's what I know I can provide, but that's a pretty specialized and unusual thing to mod, it seems, for this game at least. Maybe that's just because as things are now it's probably paralyzingly unclear how to make one, unless you want to do it enough that you'll sift through scores of forum pages (which is what I did, and it 100% sucked, and I wouldn't expect anyone who wants to change one or two sounds to do it). But I'm all in favor of making every part of modding as accessible as possible no matter how niche. I dunno about you all, but I actually even prefer this game to Skyrim; it just breaks my heart to see such an impenetrable modding community for a thing so rich and beautiful. We can definitely make it easier for people who are excited about their ideas but are getting discouraged by the huge dark spots in the systems. I mean at the very least I imagine it would ease the implied load on people who know how to manipulate the systems