Internal logic: you can't use potions during combat. You need to prepare and drink potions before going into combat. That very basic principle was apparent in both previous witcher games.I'm not sure what "whole internal logic means", especially since the two systems aren't consistent with one another. Out of curiosity, I'd like to hear how you perceive this internal logic.
The point is that if you take something away you have to give at least as much. They took away from the lore but what do we get in TW3? I'm not convinced that the system in TW3 is better from a gameplay perspective. I think it's even weaker. So I've lost double time here.But, I'll quickly add that I think this is moving the goalposts. In my post I said that I believe gameplay should trump lore when it comes to abilities, and I still stand by that. So accordingly, even if TW1 and TW2 were more loyal to the lore (which requires explanation since they are not intuitive, considering they have opposing characteristics), that in itself doesn't mean TW3 shouldn't digress from them - if they didn't have good alchemy systems for a game.
I agree. But I think something between TW1 and TW2 would have been perfect. And imo the negative effects should be much stronger once the duration is over. So you'd have to really think about using potions and whether it's worth it. That would make the system more tactical imo.As to why they might not have been good, it's hard to argue in objective terms to this side or that. Some like long duration, some like short. Some like being able to use potions at all times, some like only before battles. Arguing over what gameplay mechanic is superior is tough. I personally find that TW1's durations were too long and they had me covered for countless battles without requiring any additional input. Short durations can be appealing to me since I feel the potion use becomes more tactical. Theoretically.
How can Ciri's powers ruin your immersion? We don't even know which powers she will have in the game in much detail and we also don't know the context of the usage of any of her powers. Or do you know more than me about this topic her (although that is a bit off-topic)?Immersion is a very popular word, and a very subjective one. My immersion is not damaged one bit by this system. In contrast, Ciri's powers ruin my immersion significantly more. A person's immersion can be dependent on many different things. This alchemy system doesn't harm mine.
Or it might makes the gameplay worse...which is my opinion.As for how the new system might make the gameplay better (again, I need to experience the implementation myself, and I think this is way too much speculation - that won't affect anything anymore other than our attitude and making us biased before we even open the game - when in a month and a half we can have a more solid discussion) - it maintains TW2's short durations, which I find better than TW1's long ones, while giving you a small degree of control that can allow you to play at a more leisurely pace, without that nagging thought in the back of your mind that your potions is wasting away.
Rush in which way? You were fast and effective in killing? Well, that's how Geralt usually fights...While I think TW2's short durations are better than TW1's long ones, they also made me rush - activating them mid-battle will allow me to enjoy a much more deliberate pace.
Or what do you mean here?
But as I've said: a system like the in previous game requires a bigger amount of openess to role-playing. I just think that you've played TW2 the "wrong way" for whatever psychological reason...
Just change "many" to "some" or "few". The point wasn't to suggest a majority. Failure on my behalf.Who are these many people? What's the source? This happens often in the thread - participants try to attribute to their side this indefinite number of silent players. I'm not buying it. And "many" is relative. Are 300 people "many"? And if there were another 300 that used potions for easy battles, too?
Well, you just play it the wrong way, mate.I don't think they're a weapon of last resort. I'm replaying TW2 recently and occasionally I potion up before I leave Lobinden, just for safety's sake. That's not a last resort use.
You know, that's the same thing people tell me when I complain about extensive ingredients gathering. People just tell me "if you don't like it don't do it". But I have to. It's a psychological failure, the constant thought of missing something. So I do that stupid stuff. I guess same is true for you here. You use potions in advance, just because you think you probalby miss something or "for safety's sake". But that isn't how everybody else plays the game. I never drank a potion before leaving town in TW2, not even on Dark mode...
No, it's not. Offering three trees isn't more appealing than two if one tree doesn't offer the same amount of fun than the other two. In that case it's just playing with numbers. "It's an RPG so it must have mecnanics XYZ" is a terribly flawed design approach tbh. I agree that some people might find the alchemy system appealing, but the agumentation here isn't convincing at all. "RPG" is a description meant to describe elements of a game, categorizing it, but it doesn't work the other way round...My guess is that CDPR want to make the most out of a limited foundation. They want to make an RPG with various leveling-up mechanics - which makes sense once you go for an RPG system. That requires adding much more to alchemy. Once more, this is a matter of gameplay value. Offering three trees is more appealing than two. I think it's a worthy goal.
I don't have the premise that lore comes above everything else. Lore is just a crucial aspect for me. That doesn't mean gameplay is less important. As I've said before, lore and mechanics go hand in hand in my opinion. One cannot work without the other.Once again, there isn't any "engagement" here between us. We're playing on different fields. I don't accept the premise that lore must come above all else here, and since I don't think TW1's or TW2's systems were perfect, I have no problem with changing them. Even if TW1 and TW2's systems were more lore friendly.
Mostly, yes. But perhaps with a few tweaks (e.g. potions with different durations but also different negative effects after the duration is over).As in, TW2's system?