I'm sure there are others like me who find the 2.0 clothing changes a bit baffling.
Personally, I love that clothing mostly has no stats, except for items - such as tactical vests - where it makes logical sense. However, this introduces several issues:
Thoughts? Anybody has other ideas?
Personally, I love that clothing mostly has no stats, except for items - such as tactical vests - where it makes logical sense. However, this introduces several issues:
- Clothing rarities are pointless outside of disassembling for crafting materials.
- It reduces RPG elements.
- It reduces, and even eliminates, player choice. Why would I equip anything other than the few item types that do provide stats, when I can simply change their appearance anyway? For instance, I'm never going to equip anything on my outer torso other than a tactical vest, because armor is a useful stat, and almost no other outer torso items (e.g. jackets) provide stats.
- It makes the Wardrobe less meaningful.
- Re-introduce clothing mods to the game, but make the number of available slots depend on rarity. For instance, a blue jacket has no slots, an epic jacket has one, and a legendary jacket has two. This simultanously accomplishes the following:
- Keeps clothing fundamentally stat-free, as CDPR wanted
- Brings back lost RPG elements, while also letting players define their own stats in a way that makes sense in terms of logic and immersion.
- Makes the rarities meaningful
- Restores some value to the Wardrobe
Thoughts? Anybody has other ideas?