I'd like to see the Dimeritium Bomb effect removed from Clear Skies
As of now, the only hard counter to weather cards is to remove all of the buffing you've done that round or even throughout the game in preparation for round 3.
Clear skies puts you in a lose lose situation. You either don't play it and lose the round or play it and remove all of your buffing up until that point. This actually makes weather inadvertently extremely powerful. They can play a weather card as if it IS a Dimeritium Bomb. "Well, either this will end this round for me completely or I will remove the 10-20 strength of buffing that the opponent has done". The latter is why Dimeritium Bomb is silver by itself.
The difference between a weather and a dimeritium bomb in this case is:
Cons:
-Weather can only be placed on a row (barring the cards that play two weathers or ragh nar roog)
Pros;
-Weather only has Dimer Bomb effect when removed, otherwise reduces all units down to 1 strength.
-Will be built into decks that aren't effected negatively by weather.
-Not only will the decks not have the negative effects of weather but they often will have offensive strategies enhanced by weather.
-Usuallly played in an amount that clear skies wouldn't be enough to combat.
All of this combined is why Clear Skies should return all units to the strength they were before the weather hit, and not their original strength.
Disclaimer: I am not biased against weather. I plan on using a weather deck and I played monsters for the majority of my KTS experience.
I'd love to here your thoughts/counter arguments.
As of now, the only hard counter to weather cards is to remove all of the buffing you've done that round or even throughout the game in preparation for round 3.
Clear skies puts you in a lose lose situation. You either don't play it and lose the round or play it and remove all of your buffing up until that point. This actually makes weather inadvertently extremely powerful. They can play a weather card as if it IS a Dimeritium Bomb. "Well, either this will end this round for me completely or I will remove the 10-20 strength of buffing that the opponent has done". The latter is why Dimeritium Bomb is silver by itself.
The difference between a weather and a dimeritium bomb in this case is:
Cons:
-Weather can only be placed on a row (barring the cards that play two weathers or ragh nar roog)
Pros;
-Weather only has Dimer Bomb effect when removed, otherwise reduces all units down to 1 strength.
-Will be built into decks that aren't effected negatively by weather.
-Not only will the decks not have the negative effects of weather but they often will have offensive strategies enhanced by weather.
-Usuallly played in an amount that clear skies wouldn't be enough to combat.
All of this combined is why Clear Skies should return all units to the strength they were before the weather hit, and not their original strength.
Disclaimer: I am not biased against weather. I plan on using a weather deck and I played monsters for the majority of my KTS experience.
I'd love to here your thoughts/counter arguments.