Everybody picks reinforced tendons, & those that don't miss the double jump utility it's just too good when it comes to getting around so a couple of suggestions to rebalance the legs.
1. remove reinforced tendons and make double jump a perk in the tec tree you can unlock early on, at level 4. You need this perk to install leg cyberware & you automatically get double jump when you have this perk & some leg cyberware installed. Fortified, Jenkins , Leroy & Lynx retain their original stats.
or
2. give the other leg cyberware some extra verticality options, a suggestion would be that sprinting toward a wall you scuttle up it like a spider (if you have mantis blades installed maybe add an animation where your blades are used as climbing picks) for 3 or 4 steps like actual parkour uses momentum & at the end can perform a jump to mantle or pressing jump & releasing up you push off the wall & jump in the opposite direction. Could allow for some cool new manoeuvrability options.
1. remove reinforced tendons and make double jump a perk in the tec tree you can unlock early on, at level 4. You need this perk to install leg cyberware & you automatically get double jump when you have this perk & some leg cyberware installed. Fortified, Jenkins , Leroy & Lynx retain their original stats.
or
2. give the other leg cyberware some extra verticality options, a suggestion would be that sprinting toward a wall you scuttle up it like a spider (if you have mantis blades installed maybe add an animation where your blades are used as climbing picks) for 3 or 4 steps like actual parkour uses momentum & at the end can perform a jump to mantle or pressing jump & releasing up you push off the wall & jump in the opposite direction. Could allow for some cool new manoeuvrability options.