rams142857;n7626830 said:
I'm sorry, but this Boar of the Sea card wins competition for most useless gold card ever created. Hands down.
1. It does anything at all only when it is under rain - so you must stuck your deck with rain cards (otherwise not having that much synergy with Skellige)
2. It then produces some effect, but you can only make any use of it if you play some war longships or such...
3. ... which are third row and not rain-immune. Er, what?!
So you're complaining because a card that Synergizes with others is meant to be played along the cards it synergizes with, makes a lot of sense.
You're also mentioning War Longships and ignoring Pirate Captains, which just got buffed to 5 strength and are immune to weather and we're also getting Clan Tordarroch Armorsmith(4 Strength, Agile, Loyal, Bronze, Immune to Weather. Reset all units on the row to base Strength), which will be a resurrectable Clear Skies, as long as you don't plan to buff over their base strength the units on the row, in case you really feel like playing War Longships instead of Pirate Captains, but honestly, it feels like you only mentioned War Longships to have one more reason to complain.
rams142857;n7626830 said:
If I wanted to produce such an enormous battery of discard, shooting at the end of first round - I'd use Ermion instead (plus the usual suspects - Donar, Birna), thank you ery much.
You want to play
both in any discard deck. Also, Skellige finally has some real choices on silvers for their different archetypes, so anybody running Wild Boar will be running at least 2 of Aeromancy/Merigold's Hailstorm/Skellige Storm and probably 1 Torrential Rain.
Honestly, we're getting
variety and all people do is complaining, i have to admit people is rather good at that.
rams142857;n7627010 said:
Oh my, Lugos? This poor bastard completely annihilated by everything, from Triss to d-shackles? And he will get a whole additional point of strength for every turn you watered your Boar? Splendid. Looking forward to meeting your deck, fielding them both...
Lugos will gain base strength, making him immune to Dimeritium Shackles, it will still be a high risk, high reward card, but i can see him being played again next patch, although he could go back to 1 turn timer.
isnadtochiev;n7627480 said:
Well, may not be the most useless one, but definetly up there. Actually it and succubus are both of really questionable value. Ship is basicly an 8 power gold. To get any more value out of it, you need: a rain card, a pirate in your hand AND something to synergize with discard. Thats 4 cards. Not only that, but you really want to thin your deck before you draw. As so - those 4 cards are needed in your starting hand, sine you really dont want to draw pirates.
As
Treamayne mentioned, you can actually discard your 2 pirates early as always and leave the rest for the combo, bringing back one with a Priestess.
isnadtochiev;n7627480 said:
So skellige, who naturally benefit from dragging the game for 3 rounds must commit at least 4 of their cards in round 1
Clan An Craite Warrior got buffed to 9 strength, so Crach got buffed too, Bran's ability got reworked and will be used in turn one most likely, Clan Brokvar Archer and Hunter got buffed to 5 strength, Pirate Captains got buffed to 5 strength too and are no longer vulnerable to Aard, Skirmishers got buffed to 6 strength, with the nerfs to ST and NR ridiculous loops, Skellige will definitely be able to fight for the first round, so, the first part of your statement remains true, but we're not gimped on turn 1 anymore. We're also getting our own version of Reaver Hunter, but i didn't mention it because Pirates will take their place in any deck containing
Pig of the puddle Boar of the Sea.
isnadtochiev;n7627480 said:
I can see her being really useful vs NG, given their high Strength values and spies. She can also make an awesome combo with the new Decoy. Let's say ST plays Yaevinn, you play Succubus and, as the timer is at 1, you Decoy Yaevinn, and voilà, you got your CA and a 17 Strength Yaevinn. I'm pretty sure she will be a staple in Monster decks.
isnadtochiev;n7627480 said:
Triss is on a bright sight of new golds, as her effect just might be powerfull enough to let her see play. Sure, sometimes she will meet a cinycal elf and cause a ragequit, but a turn 1 Triss just may give you a free round, even if she hits like 5 units in your starting hand - thats a sweet 20 extra power.
Triss looks scary as fuck, with the changes to NR they will have to mix their classic "loop creatures" with high strength ones who are hard to remove, NR decks are extremely susceptible to board-damaging spells, such as Chironex, Tremors and Harald(i can't count the times i've removed ~80 strength on turn 2 with Chironex+Harald), and she also provide a full-side one-time protection against weather, not to mention a lot of Skellige decks will run Tremors, making them very risky on that matchup. One thing is for sure, Harald doesn't like her.
isnadtochiev;n7627480 said:
As a side note - Nilfgaard is gonna be the most popular deck for a while, and seeing a bronze caretaker guys among their ranks makes me feel like devs have some personal score to settle with Skellige.
Yeah, that looks ridiculous, i'm overall pretty happy with the changes to Skellige, not because of the buffs, but mainly because every archetype will finally be playing different cards, every hero has been brought back to life and, we're getting our own version of Archgriffin, so we're not forced to run First Lights anymore in most decks(running too many spells hurts Skellige decks' consistency badly),and with the changes to Udalryk, Ocvist, Sigrdrifa and Decoy, we will finally have some real choice on silvers.
I got my Queenguards, Discard/Weather and Selfwound/Warcry decks ready for monday already, but that creature, and NR's Dethmold(banish a non-gold unit from your opponent's graveyard), are the things that i'm afraid of, mostly, since we will have 3 matchups where our graveyard is anything but safe, instead of 1.
Almaron22;n7632390 said:
You don't need to have a pirate in your hand, as you can always resurrect a pirate from your graveyard if you already played them earlier.
I like the card, dunno if it's good or not but it sure is interesting
That makes you waste a Priestess of Freya, which purpose is mainly bringing back creatures benefiting from being played from graveyard, on a creature which purpose is to discard others, not to be played and still doesn't guarantee you won't draw 2 with Ermion or at round 2, won't draw and discard 2 Pirates with Donar or even 3 with Birna, so, forgive me, but i disagree, you
really want a Pirate in your starting hand.