I recently build a new rig with 4080s so was super excited to finally try CP77 at max settings with path tracing. Eventhough it looks amazing I must say I am a bit dissapointed with the technical state of path tracing and respectivelly RR also.
The things I noticed most are:
1. Black blocky artifacts on some objects as you get closer to them (think its some of the LOD transition bug with path tracing enabled) and can be at least patialy resolved with some draw distance mod (the LOD transition not happening so close, so its less noticable).
Here is a video:
2. Shadows on trees and foliage are somehow broken. Seems like the PT draw distance for shadows/lighting on trees and foliage is very weak and the transition for some baked ligting to PT happens very close to the player and the transition is very agressive and distracting.
Again a video:
3. Some of the "cloth" like objects in the world are broken and flickering from its apperance to a blocky black as it moves to the wind. Not very often you come at one of those, but its extremely distracting when you do.
4. Really bad ghosting, especially with moving cars and around NPCs. At some areas its not very noticable, but in some (like the megabuilding where V apartment is) the ghosting is crazy.
5. Still quite a bit of shimmering and visual artifacts (still its better then with RR off)
6. The left edge of the screen can get bugged with PT sometimes. Creating other noise or black line (ghosting) as you move camera.
7. The game can get very dark sometimes in the interiors. (brigthness setting not doing anything with this, had to install a night vision mod to see in certain areas lol), some kind of real eye adaption should be implemented. Like evein irl when you go to a pitch black room your eyes eventually adapt to the darkness and you can see around. Something like that would be appreciated if implemented to the game.
8. RR can get somehow blurry (oily) at times, which is a bit weird since it should increase visual fidelity.
Even with all those issues listed above I still think its worth it though. The overall visual improvement over regular RT (and of course no RT) is crazy and it looks amazing. Shame it has so many issues, which can get really distracting sometimes and immersion breaking. Hopefully this could be adressed in some future patches, eventhough CDPR stated they are basically done with the game, I hope some bugfix and technical improvements of the game will still be coming our way.
So anyways, what is your take on the PT and RR right now? You think its worth it or not? And do you think we can expect some fixes from CDPR in the future or not likely anymore?
The things I noticed most are:
1. Black blocky artifacts on some objects as you get closer to them (think its some of the LOD transition bug with path tracing enabled) and can be at least patialy resolved with some draw distance mod (the LOD transition not happening so close, so its less noticable).
Here is a video:
2. Shadows on trees and foliage are somehow broken. Seems like the PT draw distance for shadows/lighting on trees and foliage is very weak and the transition for some baked ligting to PT happens very close to the player and the transition is very agressive and distracting.
Again a video:
3. Some of the "cloth" like objects in the world are broken and flickering from its apperance to a blocky black as it moves to the wind. Not very often you come at one of those, but its extremely distracting when you do.
4. Really bad ghosting, especially with moving cars and around NPCs. At some areas its not very noticable, but in some (like the megabuilding where V apartment is) the ghosting is crazy.
5. Still quite a bit of shimmering and visual artifacts (still its better then with RR off)
6. The left edge of the screen can get bugged with PT sometimes. Creating other noise or black line (ghosting) as you move camera.
7. The game can get very dark sometimes in the interiors. (brigthness setting not doing anything with this, had to install a night vision mod to see in certain areas lol), some kind of real eye adaption should be implemented. Like evein irl when you go to a pitch black room your eyes eventually adapt to the darkness and you can see around. Something like that would be appreciated if implemented to the game.
8. RR can get somehow blurry (oily) at times, which is a bit weird since it should increase visual fidelity.
Even with all those issues listed above I still think its worth it though. The overall visual improvement over regular RT (and of course no RT) is crazy and it looks amazing. Shame it has so many issues, which can get really distracting sometimes and immersion breaking. Hopefully this could be adressed in some future patches, eventhough CDPR stated they are basically done with the game, I hope some bugfix and technical improvements of the game will still be coming our way.
So anyways, what is your take on the PT and RR right now? You think its worth it or not? And do you think we can expect some fixes from CDPR in the future or not likely anymore?