Hey,
first I would like to congratulate you for the amazing work you and your team has done and for what you have achieved.
After this I have to say that I am sorry to post almost the same question, I once asked again. The reason is I got no answer.
I have so many questions, but I do not want to spam the post with my questions.
I would appreciate to get more information, and I really do not care so much about the story or screenshot thing. Don't get me wrong they look stunning! But I think, the mod will be done, when it is done and it will be great. I don’t need constant information about the story and so on. I can wait! I am personally more interested in the technical details, like:
How did you import the models? The ragdolls? Maybe you’ve imported animations? How did you skin those models? Was importing easy, because you used some tricks, important information? Is the snow we see meshes or terrain texture or both? Do you use the snow shader Tekoppar once made? Have you created your owe shader? Have you stumbled arose the no specular maps problem and what was your solution? Have you tried to rebuild the pbr shader most of the models use? Have tried to rebuild other shaders, like those for windows? Have all your imported models collision meshes? Did you edit the foliage meshes?
These are just a few questions ,that I would like to ask you and maybe get some reply or at least something like:" We are very busy right now, maybe we will answer some questions later."
Last question: Do you maybe want help from other “modders” for some parts of creating this mod?
I know that I am not a pro, maybe not merely a beginner, but you can't say that I have no reason to ask those questions.
And I think all questions about progress are not so handy for everyone, because answering them all over again just takes time. I have seen this with some mod projects for Gothic, where people asked the same questions again and again. But, I really do want to blame anybody. I can understand their curiosity very well!
So I hope this was not too harsh and hope to get an answer.
I wish your team good luck for your project
Greetings
Nemo