Hi,
i have been playing Witcher3 now for about 40 hours and i wanted to give some feedback and huge thanks for this amazing game. I have been playing games for over 20 years and this one already made it into my top 5 of all time.
World of Witcher3 is such an amazing place and i enjoy so much coming back there every day for past week. I also wanted to give some feedback and my thoughts on the game along the praise you so well deserve.
I am game programmer myself so i tried to make the feedback a bit constructive hopefully. I am aware most of this feedback is in no way applicable at this stage as possible fix, but perhaps could be changed for next witcher
.
-Character controls are very heavy, navigating the character into gate or small narrow space can a bit messy at times. Same for horse. My guess is that this is caused by smoothness of character movements, i would take a bit better responsivness over the smoothnes, tho thats my personal preference.
-when player runs/walks for a longer period and will let go off joystick for a small amount of time, Geralt should not stop running. I need to rest my thumb or just readjust for a split second but Geralt goes immediately to full stop.
-looting/picking up stuff is rather annoying, player has to face the loot, be at right distance, not too close etc. some area collider/check for the loot would be better, for example if there is loot available in the area, show option to loot
and show all available loot in the area ( some small area, few meters ), player then can loot more things at once. After 40 hours it gets very tedious to loot every sack, box i see, but i still do it, since i pretty much have to it ( and want to ).
-inventory, menus load realy slow, they should be swappable with L1/R1 or L2/R2 so player doesnt have to go up again through the dozens of things through menu if he wants to go to quest items for example, but just quickly swap with R1 for example
faster loading could be done by not loading all the items in inventory as soon as menu is switched, but wait for half second or similar to allow for quick swap to next subcategory ( weapons, usable, etc. )
-there should be more subcategories in menu, i think that it is in usable menu where i have 10 oils at top, then 100 books, then potions etc. so i if i want to apply potion or just access it, i have to switch menu category, scroll down through
hundred items, apply potion ( or assign it to slot ), the scroll back, then go to other subcategory if i want to. So subcategory, like books, oils, potions etc would be much preferable in the usable menu.
-i would love to be able to order items in menus by weight, price, etc.
-alchemy system, i am not sure if i like the idea that once you create one item you have it all the time and you just replenish it with alcohol. it renders picking up dozens of ingredients from killed monsters obsolete in a way, since
you need only few. If you would make the alchemy items you can make ( potions, decotions, oils ) a bit easier to create ( cheaper on items ) and require to use always the same igredients when you want to make new ones, it would make
more interesting looting all killed monsters and picking up all the flowers, it would actualy make sense and would be needed to do, which player does anyway, cause he is not sure if already has that or if he will not need more, but he
will not need 90% of those things and they just sit in the inventory. Would be more enjoyable if you could be spending those items
-combat system is realy fun, but the Quen ruins it quite a bit, for me at least. I am playing on Blood and Broken Bones and the combat is rather easy because of the Quen. Now, i dont mean that the game is easy or that the difficulty isnt
hard enough, it is and enemies can be tough and i can die once in a while, but the problem is that i die mostly because i am impatient and i just dont apply the quen before i jump onto the enemy. If i do that i can take down pretty much
enemy since i am invincible. I am level20 but i can easily beat level30 enemy if i am patient and apply always quen after i get hit even tho he can kill me with one hit. So my each fight looks like, use Quen, do 2-3 hits or more until i get hit, move away, use quen, repeat.
And its a bit pity because other spells are good as well and are quite useful but Quen is so overpowered in any combat situation on top of it with its alternative mode that you pretty much have to use it if you want to get out of combat
without any damage taken ( which is preferable on this difficulty ). So all in all, i think nerfing the Quen so that it doesnt reflect all damage but some percentage of the damage taken would be preferable and would make for more challenging
and fun combat. Right if i want to make the combat more enjoyable i wilingly wont use Quen.
-fast travel, i would definitely prefer if i could fast travel at any point to fast travel location. The need to go to the travel posts is just rather time consuming, since i always have to open map ( which could load faster ), find closest
travel sign, place marker, close map, travel to the sign ( minimap doesnt show navigation to placed markers which would be also good to be able to switch from the quest ), then open map with travel sign, then finaly go to location i want to.
This makes traveling a bit annoying and more time consuming then it could be without any benefits. If it was done for the sake of forcing player to explore the area more i dont think that helps. If you want to travel somewhere else, you are not willing
to explore as much, you want to get as fast as possible to the travel sign and it means you need to go back to the location you already been to. Personaly for me this didnt yield single time to explore area when i wanted to fast travel somewhere, as i want to fast travel, not explore. So just being able to fast travel from my map to any travel singpost at any time would be much more preferable and i would be much more prone to explore areas actualy with question marks. Now i dont
because its a bit annoying to fast travel for me because of time it takes.
-loading should be faster. Now i understand how ignorant feedback this is, but it is realy problem. In such an open world where you want to be free to go anywhere you want to, you dont just jump between areas as much because you are aware
of the loading times, which basicly prohibits one of the main aspects of the game which is exploring. I would explore much more if i had fast travel from my map and shorter loading times.
-map, i would love to be able to see all my quests on my map if i wanted to. I can be roaming around quest i am already on, but i dont know a bit. Also being able to filter the things should be done in opposite way, i want to see only blacksmiths for example, not disable blacksmiths, there is zero benefit for me in disabling blacksmiths and huge benefit in seeing only blacksmiths on the map.
-minimap, would be nice to be able to switch pathfinding between quest and marker. Also dont remove the marker once i get on its location, this means you can miss being on the marker unless you watch the minimap all the time
-witcher mode, amazing idea and works amazingly as detective mode, but is dumbing down the looting. Any new area i enter i have witcher mode on so i can see the loot, but because in witcher mode you have distorted vision i dont get to see the area all that well. It makes me rather sad because instead of enjoying the visuals i am so often in witcher mode looking for glowing boxes instead of looking around the are or the room i am in. If i could just scan the are with the witcher sense and it would leave the loot glowing on for a longer time in the normal mode, that would be so much preferable. So bigger area for scanning the loot so i can scan almost the whole room and leave the glow on for much longer. Then i could walk around the area/room and also enjoy the room and see the amazing visuals you made and not only run from one glowing box to the other.
I think this pretty much sums up all the feedback i can give. Beyond this i think the game is perfect and absolute blast. It just saddens that to me personaly if these things were fixed, it would be easily the best rpg i have ever played. As
you can see all of those are rather miner issues, and they dont affect in a big way how much i enjoy the game as the core of the game is so well done. And most of all, all these are personal preference, they would make the game better for me, perhaps not so much for someone else. So thanks again for a brilliant game, it has been blast so far.