Underworld Ascendant A RPG by OtherSide Entertainment

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I'm happy this was funded and kinda surprised it didn't get more money. Whatever, give us the base game and expand it. People couldn't recognize an actual cRPG if it bit them in the ass.
 
Matt Chat interviews Paul Neurath about Underworld Ascendant:

[video=youtube;pO6lj-nf_t8]https://www.youtube.com/watch?v=pO6lj-nf_t8[/video]
 
About biomes in Underworld Ascendant: https://underworldascendant.com/news/65_update.php







 
About physics simulation in Underworld Ascendant: https://underworldascendant.com/news/119_update.php

A door in the Underworld is physically modeled out as a heavy wood or metal object attached to pivoting hinges, optionally with a locking mechanism. Doors have parameters for physical strength, resistance to fire damage, resistance to magic, their acoustic blocking factor, strength and complexity of any lock. What does this mean for when a player encounters a door?

* Player might smash through weaker doors. If door is susceptible to fire, they might burn it to weaken it, then smash through.
* Could pick the lock, or possibly smash the lock.
* Might spike the door closed to prevent a creature from opening it from the other side.
* Could listen at the door to try to hear what's moving around on the other side.
* Use magic spell to unlock and open the door; or use magic to bind the door and block it closed.
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What is interesting about this type of simulation approach is as a player I just have a problem to solve or have a goal to achieve. I don't have to think about what the developer wants me to do. I don't have to worry about the 'right' thing to do. I might solve it simply, or go for a complex or challenging solution. Honestly both can be extremely rewarding.

This level of physical simulation is quite rare for RPG games
 
Looks good, and I agree simulation is an extremely important and always overlooked factor in games, specially RPG's. Said it before, and I'll say it again: computing resources can be used for much more than just displaying pretty graphics.
 
If Pillars of Eternity was the spiritual successor of the Infinity Engine games, then Underworld Ascendant is the successor of the Ultima Underworlds, just as revolutionary in their time. We should all be happy, they're different types of RPG's anyway.
 
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