Unfortunately, if we are to modify the skirts, we will have to mess with the original armors that contains them, because I could not make the redcloth unique as it cannot be "DLCed". It's indeed a shame
Btw, if someone knows how to make a custom DLC of a redcloth(the redcloth itself, not the w2ent that loads it) please tell me
MasterOfTheRings;n8125120 said:CAPA14 I came across this post of yours
and I am faced with the same problem as you. But since you played around with the uncooking process a bit, do you have any explanation as to why .redcloth files are not uncooked? The ModEditor can handle them in their cooked version (obviously) and as I remember, @skacikpl said some time ago that importing works. I just wonder why the reverse process does not. I am sure though that if we put our heads together we can make it work (somehow).
MasterOfTheRings;n8125120 said:CAPA14 I came across this post of yours
and I am faced with the same problem as you. But since you played around with the uncooking process a bit, do you have any explanation as to why .redcloth files are not uncooked? The ModEditor can handle them in their cooked version (obviously) and as I remember, @skacikpl said some time ago that importing works. I just wonder why the reverse process does not. I am sure though that if we put our heads together we can make it work (somehow).
Denroth;n8171810 said:guys a question, after unpacking a w2mesh files, how do I add it in a mod?
I must merge the two files (FBX, xml)?
w3oven see only the FBX files, xml files are not loaded in assets
Hyadum;n8424860 said:Are you using Blender? If yes, try first opening blender, clear all your workplace (press delete and yes) and then import your file.
Hyadum;n8425300 said:Ah then don't know what it could be, sorry :\
paulscotttt;n8425440 said:had to use a gui i got from nexus called "Mod Kit Gui" strange that w3oven did not work.