Btw, how does the endgame look or the scene with the burning village?
GregorWladacz;n9630641 said:It's great Milos. Really great The nights are perfect, Skellige is pure perfection. I can't wait ti get my hands on it. Allthough I would like to see your new take on the swamps Do you think it is possible to get the bllom back via env n stuff? Or should I take a look somewhere else? Do you think it is texture-related? Or maybe shaders?
spoxox;n9634111 said:Any chances for seeing a version with this color palet in velen, swamp, fyke and nilfgardian camp:
http://i.imgur.com/ueJl67X.jpg
https://i.ytimg.com/vi/QZLLvwC1ZLQ/maxresdefault.jpg
And a icy, cold and rough skellige like here:
https://images-na.ssl-images-amazon.com/images/I/817ejO25Y9L._AC_SL1500_.jpg
???
When you start poking around, could you check if subsufrace scattering is enabled in Toussaint? Because I think that it might be. That might explain the difference in the way surfaces react to light sources in Toussaint. If it turns out to be activated, perhaps you can make it work in other regions by copying the values from Toussaint.GregorWladacz;n9633781 said:Nice. It seems the game also uses Subsurfacescattering. But everything is in 0. Maybe we can enable subsurfacescattering for the skin....