Thanks OP for bringing up this interesting topic!
I think it boils down to being a delicate balancing act between immersion and natural feel of the field of view.
So, in the following I will elaborate further upon screenshots posted.
A 21:9 monitor would change the game here.. great immersion and natural (ie. not too small) field of view:
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But most gamers are restricted to a 16:9 ratio. So the task is to find the best balance between field of view and immersion.
-> In my opinion CDPR in the current build favour field of view a bit too much.
I adjusted the image only slighty but I think it makes the experience more immersive without sacrificing the natural feeling field of view:
View attachment 12076
And before (current build) - makes me feel more detached of the game world:
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The image adjustments by the OP on the other hand make the field of view feel too constrained imo:
View attachment 12078
Also, I don't like people often saying "Aye, just use mods mate".. there are also console gamers inhabiting this planet.
ps: with field of view I refer to "Geralts" fov, not the actual cameras fov -> when the cam is zoomed out too much you, the
player, can see enemies even at a distance behind his back.. and because you impersonate Geralt in a way this, to me, makes it have him an unnatural perceived >180° field if view.