More Witcher Signs and playable weapons?

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More Witcher Signs and playable weapons?

Hey guys,

I feel hollow, I feel like I have seen everything. Since the Witcher 1 we use the same signs and weapons.

OK; before the lore-mob lynches me now, I must say that I am not very experienced with Geralt as a book figure, only know him from the games. If he uses only swords and signs in the books it's the authors choice.

As for the Games, it feels kinda boring to use the same combat style with the same weapon type all the time. The witcher 2 at least gave us the option to use other melee weapons like staffs or halberds. And so I ask myself, why not too in the Witcher 3? Operators staff was straight fun, halberds were a really good early weapon because of their range and it would just be awesome to make combat less of a hack and slash swordfest. In TW3 we only get axes and clubs that uses the sword moveset, so anotherm doel for the same thing.


As for signs, every sign seems to be designed for one purpose: Aard for combat interruption, Igni for damage, Quen for defense, Yrden for crowd-control, Axii for single enemy control. But it all seems so bland to me, there is no variation. There is no ice or electrical damage, no way we can change the way out signs work, only add new effects. There is no branches, only straightforward effectivity upgrades for what we already have.

It would have been awesome if we had things like the winter blessing for aard or summer solstice for quen. Or even a new sign, one that throws a lighning, one that launches frost shards, not even the heliotope sign from TW2 was featured.

Right now combat is really one-sided and superficial, new ways to bash heads in or roast and strike fear to enemies would be awesome.
 
If you have the PC version this is exactly what mods are for, but if you're stuck on consoles then you're out of luck, that ain't happening. Doesn't fit into the lore.
 
Hm, I just put an ice rune on my silver sword...

Other than that, a witcher is a VERY specialised fighter, he's an absolute master in his field. Why would he try and get killed by picking up a weapon he's not used to (except if the situation calls for it) or using a sign he has not had years of training in?

The lore is all there in the games, even without reading the books. Just play the W1 prologue and you should know why Geralt fights how he fights. If you are sadly not able to immerse yourself in Geralt's person and role-play a witcher, I just have to say: it's not the kind of game, like GW2 for example, where the variation of the combat is paramour, it's the story of witcher Geralt and his friends.
 
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