Hearts of Stone, base game and the focus of CDPR
While I'm writing this, I haven't finished HoS yet, but got to the very late part of it (finished that amazing quest, you know which).
EDIT: Now I did.
TL: DR
The Witcher 3 in my opinion is an absolutely fantastic game - clearly one of my favorite ever, or even the favorite. Sadly it suffered from many flaws in different aspects. I won't name them, we know them, but there were small and there were massive. And most of them could be avoided.
It even kept getting worse with CDPR trying to lazily fix some small aspects, which made it even worse. Things were grim.
But - seeing how much detail and care was put into every aspect of Hearts of Stone, how much balance was improved, the variety, new mechanics, interesting monsters, how everything was so tip top - made me think - if this can be so good and tight - why the base game was so lacking in some regards?
Obvious answer is having to little time, rushing things, management, long crunch time.
But in my opinion, the main problem for CDPR is trying to leap to far in too short amount of time, which only hurts their games.
Being over-ambitious, you could say.
Rant about the history of CDPR and their ambitions.
I was very worried - but then HoS came along and I thought - they still have the magic like before - even more.
The question now is - should they do the same mistake again with Cyberpunk, or something new?
There was already article fueling my fears - paraphrasing "Cyberpunk will be much much bigger than Witcher 3".
Why do we need this? Yes, of course marketing, but there are other ways. Especially now when people start preferring a bit shorter games - people are busy and start to realize, especially after 200 hour games like DA:I, it's not about how many hours you can put into, but about the worthy content.
Same goes for world size - the race in sq. km can't run forever.
HoS made me realize this: Witcher 3 should have stayed as an original concept - when talking about scale - with tweaks of course. 70-80 hours of gameplay, maybe 100 like originally planned. Not 130-200, where we get 1/5th of filler and a lacking main story at the end and distributing dialogue lines between too many characters.
Sure, we would miss some great quests maybe, characters and super vast world - but as a whole it would be complete, with them having time to polish every aspect and quest to shine and avoid lazy shortcuts.
HoS was 15-20 hours long - yet was more dense, focused than 40 hours of base game. And was more varied. That's the key.
The question I want to ask here: Should CDPR focus more on smaller, shorter games - sacrificing gameplay time, huge open world and content, to make the game more polished focused and varied?
:sleepy:
Sorry for the grammar or mistakes, if present, kinda sleepy now.
While I'm writing this, I haven't finished HoS yet, but got to the very late part of it (finished that amazing quest, you know which).
EDIT: Now I did.
TL: DR
Question for the topic: Should CDPR focus more on smaller, shorter, more focused games - sacrificing gameplay time, huge open world and content, to make the game more polished and varied? Or maybe you have a different idea what they should do?
The Witcher 3 in my opinion is an absolutely fantastic game - clearly one of my favorite ever, or even the favorite. Sadly it suffered from many flaws in different aspects. I won't name them, we know them, but there were small and there were massive. And most of them could be avoided.
It even kept getting worse with CDPR trying to lazily fix some small aspects, which made it even worse. Things were grim.
But - seeing how much detail and care was put into every aspect of Hearts of Stone, how much balance was improved, the variety, new mechanics, interesting monsters, how everything was so tip top - made me think - if this can be so good and tight - why the base game was so lacking in some regards?
Obvious answer is having to little time, rushing things, management, long crunch time.
But in my opinion, the main problem for CDPR is trying to leap to far in too short amount of time, which only hurts their games.
Being over-ambitious, you could say.
Rant about the history of CDPR and their ambitions.
Honestly, it was like that from the beginning. Tiny company of unknowns, trying to make an ambitious RPG in the most regarded fantasy world in Eastern and Central Europe and bring it to the west.
Sounds crazy, but they did it. Not everything went perfectly, it almost killed them, but they managed to come out of the dead and announced Witcher 2, with stellar graphics, even more amazing story and so many story branches, only Hawking could count, everything pumped up.
Again - crazy, after the near bankruptcy. Again not everything went well - remember Act 3 - it was short and made you think there is still a lot more of the game to come. Enhanced Edition was made, but even it didn't remove all the problems that arose from being too ambitious. They were almost bankrupt again.
Then Witcher 3 comes and makes the biggest leap yet and also sounds like the most ambitious game ever, especially to a medium sized studio (other major companies have around 600 people), with relatively small budget.
First, we heard about the big world 20% bigger than Skyrim, then suddenly it grew to being 3 times as large, many more features announced.
And we were all joyous - more means better right? Like the experience teaches us - not always or even often not true.
Witcher 3 was already an ambitious game to begin with, but CDPR wanted to be even more ambitious and bitten more then they can chew - even them. It was too much and even the delay wasn't going to fix it - more cuts, more blank or empty spaces left, more character stories abandoned to squeeze some gameplay content to fill the stretched world with something. More things were left out, in order to make the game seem like complete product. You can never sew everything together in a vast game like this.
Surprisingly it all panned out pretty well - game was amazing, but those holes and missed opportunities pain me - and many fans very very much.
This time it wasn't the bankruptcy that was a aftermath - but more distrust of their fans, that could in the end be even worse.
Sounds crazy, but they did it. Not everything went perfectly, it almost killed them, but they managed to come out of the dead and announced Witcher 2, with stellar graphics, even more amazing story and so many story branches, only Hawking could count, everything pumped up.
Again - crazy, after the near bankruptcy. Again not everything went well - remember Act 3 - it was short and made you think there is still a lot more of the game to come. Enhanced Edition was made, but even it didn't remove all the problems that arose from being too ambitious. They were almost bankrupt again.
Then Witcher 3 comes and makes the biggest leap yet and also sounds like the most ambitious game ever, especially to a medium sized studio (other major companies have around 600 people), with relatively small budget.
First, we heard about the big world 20% bigger than Skyrim, then suddenly it grew to being 3 times as large, many more features announced.
And we were all joyous - more means better right? Like the experience teaches us - not always or even often not true.
Witcher 3 was already an ambitious game to begin with, but CDPR wanted to be even more ambitious and bitten more then they can chew - even them. It was too much and even the delay wasn't going to fix it - more cuts, more blank or empty spaces left, more character stories abandoned to squeeze some gameplay content to fill the stretched world with something. More things were left out, in order to make the game seem like complete product. You can never sew everything together in a vast game like this.
Surprisingly it all panned out pretty well - game was amazing, but those holes and missed opportunities pain me - and many fans very very much.
This time it wasn't the bankruptcy that was a aftermath - but more distrust of their fans, that could in the end be even worse.
I was very worried - but then HoS came along and I thought - they still have the magic like before - even more.
The question now is - should they do the same mistake again with Cyberpunk, or something new?
There was already article fueling my fears - paraphrasing "Cyberpunk will be much much bigger than Witcher 3".
Why do we need this? Yes, of course marketing, but there are other ways. Especially now when people start preferring a bit shorter games - people are busy and start to realize, especially after 200 hour games like DA:I, it's not about how many hours you can put into, but about the worthy content.
Same goes for world size - the race in sq. km can't run forever.
HoS made me realize this: Witcher 3 should have stayed as an original concept - when talking about scale - with tweaks of course. 70-80 hours of gameplay, maybe 100 like originally planned. Not 130-200, where we get 1/5th of filler and a lacking main story at the end and distributing dialogue lines between too many characters.
Sure, we would miss some great quests maybe, characters and super vast world - but as a whole it would be complete, with them having time to polish every aspect and quest to shine and avoid lazy shortcuts.
HoS was 15-20 hours long - yet was more dense, focused than 40 hours of base game. And was more varied. That's the key.
The question I want to ask here: Should CDPR focus more on smaller, shorter games - sacrificing gameplay time, huge open world and content, to make the game more polished focused and varied?
:sleepy:
Sorry for the grammar or mistakes, if present, kinda sleepy now.
Last edited: