Recent content by CallMeHoot

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  1. CallMeHoot

    Syndicate is so broken...

    Think I'm done until they remove Whoreson's Freakshow from the game, or at least make the card half way fair. 20 points of damage for free, uncounterable, zero interaction. Kills any engine deck flat. Just wow. Amazing design, guys. Amazing. *slow clap*
  2. CallMeHoot

    Server Down?

    Hey guys, is the server down? For some reason all my play options except "Draft" are greyed out. I tried to play last night and after a few games I kept getting a "fear not - we are fixing it" error, then I just couldn't queue at all. Are the servers down for everyone? 1644769850 Really? No...
  3. CallMeHoot

    GLARING BUG - SYNDICATE

    Unless I'm misunderstanding something fundamental, this is a repeatable, observable bug that I have witnessed several times. Leader ability is Jackpot. Card played is Moreelse. No other cards on the board that have the "tribute" tag or in any way interfere, enhance or augment tribute. BUG : -...
  4. CallMeHoot

    Back after 6 months - Still no balance in sight

    Yeah, I meant SK Rain. Without the point conversion from Rioghan and the inability to summon cards from the graveyard the deck struggles to take off, hence why Xavier behind a Defender just kills it. To be honest, a raw Squirrel, first play, is enough to seriously cripple it.
  5. CallMeHoot

    Back after 6 months - Still no balance in sight

    Well, I'm sitting at Pro Rank (I can upload a photo to IMGUR with your name on a bit of paper in front of my monitor displaying my pro rank avatar if you like) so my opinion counts, right? Come on, mate. You don't have to commit to the grind to make a comment on the state of the game. It's a...
  6. CallMeHoot

    Removal Is Too Strong, Like, Stupidly Strong

    Although on the surface this seems like a sensible statement, the exact process you describe is what leads to power creep. And power creep is never good. Continually adding and improving the power of cards results in a lot of cards being obsolete, and then they need to buffed, and it just gets...
  7. CallMeHoot

    Removal Is Too Strong, Like, Stupidly Strong

    There needn't only be 3 ways to play. We just need some decent mechanics that rely on skill, timing and prediction to pull off. For example, we have Black Blood as a counter to board boosting, but with no body and a decently high provision cost, it's never gonna see play. The thing that's...
  8. CallMeHoot

    Removal Is Too Strong, Like, Stupidly Strong

    I am inclined to agree. Admitted, my OP was somewhat of a rage post (because in 20 games every opponent has been playing a form of removal, with every single card having some damage/removal effect), but still. I guess I just miss the Gwent of old, where an 8, 12 or 15 point swing was massive...
  9. CallMeHoot

    Removal Is Too Strong, Like, Stupidly Strong

    Seriously, I am getting sick to death of playing against removal. Why bother playing an engine deck when every single player is netdecking the latest removal fad? Not a single card played that isn't involved someway in attacking or removing cards from the opponents board. I mean not a SINGLE...
  10. CallMeHoot

    Syndicate is so broken...

    And it comes down to one thing. Coins. A resource unique to them that the opponent has no way of interacting with, outside of playing a very specific faction ability (Lockdown). Just an absolutely terrible design decision. They aren't fun to play. They aren't fun to play against. Watching a...
  11. CallMeHoot

    Draft Mode comes out of Early Access!

    For me there is literally zero incentive to go anywhere beyond 5 wins. I need powder. I have enough scraps to craft every non-premium card in the game twice.
  12. CallMeHoot

    Row Effect Clear Needs To Return

    Yeah, just more ways to interact with it would be nice. Either offensively or defensively.
  13. CallMeHoot

    Row Effect Clear Needs To Return

    That card used to clear row effects, hence the name, but I'd settle for a -2 turns for a slightly increased provision cost. The problem with the designers of this game is that they always slip back into mechanics that have absolutely no player/opponent interaction. They promised "player agency"...
  14. CallMeHoot

    Toxic vs. wholesome decks

    Well, basically the meta shifts constantly. If people run into engine decks 80% of their games, they're gonna change to removal. If they're running into 80% removal...well, you can't do shit because removal beats everything, you can only hope they get bored and start playing engines again...or...
  15. CallMeHoot

    Row Effect Clear Needs To Return

    As stated in title, there needs to be a solid counterplay option to row effects. Even if it's 1 card, an expensive card, there has to be a mechanic to clear row effects. When there was only really Frost it wasn't an issue, because Fog and Rain had no place in any meta because they didn't have...
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