Recent content by SnakeyJakey420

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    Ok finally finished my 1st playthrough and the game is just horrible.

    I’m about 20 hours into my second playthrough, where i’m blasting people away with grenades and my tech shotgun (plays very different from my 20 int Hacker). Although i’m playing on an original xbone, i’m loving my time with the game.
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    Suggestion for Scrapper Perk

    What if instead of dismantling upon pickup, it granted you the option to dismantle or pickup. That way you could immediately scrap any weapons you find, and not automatically dismantle some of the more expensive junk.
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    Is Act I the Cyberpunk 2077 game we wanted?

    Before release I thought i read or heard somewhere that each of the prologues were supposed to be around 4 hours long. I’m wondering why they changed it to a single mission, because a longer unique intro for each lifepath would have at least made the choice a little more important.
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    Immersion Comparison

    I actually enjoyed the story, but i agree with you that the main story was fairly short, and although there are 6 or 7 different endings, they’re mostly decided in the choices during the last missions. However, to say they’ll never recover from it seems a bit dramatic. It could definately...
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    Immersion Comparison

    They botched the launch for sure. However, judging by their track record 1. it’s not unrealistic to believe they’re capable of producing a game that not only operates well, but does have those small details RDR2 is credited for, and 2. The Developers at CDPR will do everything they can to make...
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    Immersion Comparison

    Weren’t CDPR developers under crunch for the past year, working six day weeks? That doesn’t seem to be a healthy workplace either.
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    Immersion Comparison

    I forgot just how immersive RDR2 truly was. As beautiful as Night City is to explore, it really does lack the feeling of a living world. Hopefully CDPR implements changes to the Police and NPC systems, and turn this game into the game of the year we expected.
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    Multiplayer and what you think it could be

    From what i’ve seen so far, it is a different game, but it’s still connected to the base Cyberpunk 2077 (think in terms of Red Dead Online, or GTA Online). It’s not a different product that you’ll have to dish out another $80 for.
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    Multiplayer and what you think it could be

    They’ve already stated that it’s in the works, but it’s going to be a stand-alone product in a sense. It’s included if you’ve purchased Cyberpunk, but it won’t effect multiplayer, as it is it’s own mode.
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    Excuse me. How far until I reach " a point is no return " mission :0 ?

    The game also warns you about the point of no return, and lets you back down from the mission until you’re ready.
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    Anyone playing without minimap?

    Hey All, i was curious how others felt about the minimap? I ended up turning it off, as i found myself often getting lost from following it (especially within buildings), and i’ve found myself more immersed within the world, whether that be exploring on foot or while driving.
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    Excuse me. How far until I reach " a point is no return " mission :0 ?

    I’m sorry but i’m having a hard time understanding what you are asking. However, you don’t need to worry about the crafting deleting your save file as CDPR has patched that out! cheers!
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    Multiplayer and what you think it could be

    Ghost of Tsushima
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    Multiplayer and what you think it could be

    Im pretty sure CDPR has already stated that it will focus on the single player experience, as in updates, fixes and eventually dlc, and once thats all said and done, they’ll release Cyberpunk’s multiplayer mode for “free” (it’ll be included in the base game). With this, along with the...
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    Multiplayer and what you think it could be

    I Love this idea for PvEvP. Griefers will always exist, so why not just implement systems that give it gameplay relevance and incentivizing teamwork. Would love contracts for for hunting the cyberpsychos!
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