Anything That's Used too Mutch Gets Boring

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Anything That's Used too Mutch Gets Boring

“It’s more like a Tarantino approach,” said creative director Sebastian Sapien

We all know CP2077 may had the Tarantino vibe going on. The unpredictability of the Tarantino movies is what gives them their charm. Keeping the audience entertained is to make them guess what's going to happen next, but the excessive use of the surprise factor may take alway its magic. This unpredictability starts to become perdictable, that's when the surprise factor is no longer an excession , it's starts to get boring 'cause it happens all the time. It's no longer an uncommon thing happening in a common setting.

It's very nice to take the Tarantino "surprise" aproach but let's not overuse it, please.

Here's an example of how excessiveness can destroy the tension:
One of the main factors of why the Star Wars prequels are considered worse than the sequels is one simple thing: the use of the lightsabers.

See, almost every scene in the prequels had a lightsaber fight in it, while it took a long time to create tension before they appeared in the sequels. This created impact on the audience. The final confrontation between Luke Skywalker and Darth Vader had more emotional impact on the audience than all of the prequels fights, that's because it had build up to that very moment.

Mr. Plinkett makes a good point about it, SPOILER WARNING:



Great quote from the video: "It's more about the internalization of the characters, and less about the fight itself."

Build up is about creating emotional connections or stating the characters motives before a confrontation, otherwise it's just a souless unemotional confrontation. The game Vampire The Masquerade: Bloodlines build up these confrontations greatly, by saying that you should know that Bloodlines was not focused entirely on fights it was not just endless fights one after the other, those moments walking in the rain, getting to know the characters or even finishing missions in non violent ways creates tension for the action sequences.
 
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More you're never sure who's going to live and die or what's going to happen next.
I.E. an unpredictable story-line.
 
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