The Devs Proposed Weather Changes!

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HenryGrosmont;n7565000 said:
Renew does not res weather gold. Only units.
I did have a deck with all weather cards... not too much fun playing it, tbh.

Strollin was talking about woodland spirit, or caranthir, unit cards that summon weather.
 
HenryGrosmont;n7565000 said:
Renew does not res weather gold. Only units.

His post was a bit ambiguous. Nonetheless, Woodland Spirit and Caranthir does the trick.

 
Lim3zer0;n7565030 said:
Strollin was talking about woodland spirit, or caranthir, unit cards that summon weather.
He wrote "to res weather card". Cards you mentioned aren't "weather cards". Those are, as you correctly pointed out, units that have the ability to summon weather.

4RM3D;n7565040 said:
His post was a bit ambiguous. Nonetheless, Woodland Spirit and Caranthir does the trick
Clarity of the posts would be a nice feature...
 
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4RM3D;n7562600 said:
Hence my suggestion.

Yeah, I had suggested replacing Rally with Stammelford's Tremors a few weeks earlier (based on the game design logic that split cards should normally be 2 weaker effects that don;t stand well on their own and often are exclusive - in my case you don't want tremors when Weather is active, and you don't want clear skies when weather is not active).

Both are reasonable possibilities and both are better than reducing Clear skies to one row.

HenryGrosmont;n7565000 said:
Renew does not res weather gold. Only units.

I think he meant resurrecting Woodland Spirit or Caranthir
 
I thought it would have been clear enough that I meant caranthir/woodland spirit^^
Nonetheless even if you ignore renew and if its a boring deck I would really like to test how potentially strong this can be with weather immune units/units that are buffed with weather against a non-weather deck :)
 
HenryGrosmont;n7560080 said:
I'm inclined to think the same...

Siege row for Skellige with mushrooms AND buffs, let's see how Aard will do...

You're joking, right? ST will get even stronger.
It won't increase weather power against decks that rely on base strength, quite the contrary. Skellige will benefit mightily, NR will too. The only faction that will suffer is... Monsters. Bravo devs!
:facepalm:

i was not joking.
key us compare now vs proposed change:

monster player spam weather on 2 or more rows:
now- 1 card sets all units to base strength
proposed change: FL only clears one row.
my conclusion: changes to weather increase the weather strength against deck that rely on base strength: they can only clear one row at a time, and dual weather cards become stronger. ragnarok can again become worth a gold slot on monster decks.

SK will benefit? yes, coral, an already OP card, will become as game breaking as Aglais, Milva and Baron. but then again, how are monsters hurt by this buff to Coral? i am not aware of good monster decks with weather susceptible cards on ranged row...
 
I've toyed around with a card lately where I'd wished that the "bonus keeping in weather" was already implemented: poor little Dudu, got big when he saw my Opponents 40 point monster but the fog made him humble again. He didn't recover from the shock and even after the Skies Cleared he couldn't get over it and remained as weak as he was born. Well after that I had to send him home where he still is :\
 
milosh69;n7581990 said:
I've toyed around with a card lately where I'd wished that the "bonus keeping in weather" was already implemented: poor little Dudu, got big when he saw my Opponents 40 point monster but the fog made him humble again. He didn't recover from the shock and even after the Skies Cleared he couldn't get over it and remained as weak as he was born. Well after that I had to send him home where he still is :\

I know - little DuDu is useless just right now. I did try him out, too :(
 
1 will weather decks more weaker. 2 nd will push players to place cards in a single row. I have a feeling this "fix" will make more unbalanced decks.
 
I like the proposed changes.

1. I see the weather change as a fix to the weird interactions that can happen with removing weather. Although, there might be a need for an indicator of strength potential if weather is removed (maybe shows the amount of strength removed on the card?)

2. Clear skies being limited opens up for more cards, possible units, for removing weather from a row. I remember a monster card that can do this. Before (now?) when you could remove up to 6 weather effects (your side and enemy side) with one clear skies. It was powerful and could easily counter several weather cards.

I'm not completely sure if these changes will be enough to balance weather, that's what beta is for: testing.

Also, that youtube video is some random person talking about gwent, yes? If so, where did he hear about the proposed changes?
 
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geok1ng;n7570560 said:
ragnarok can again become worth a gold slot on monster decks.


Only monsters? SK can Ragnarok and Harald. Though Coral+d-shackles might be simpler (do you like demoted Baron? will you like demoted Coral??). NR has heaps of gold, so it's Ragnarok and tremors for them, Notice: those combos are unblockable (except with d-bomb, did somebody say those changes are to strengthen the buff decks?), no card advantage needed either - one of your rows might survive, others are cleanly wiped out, no damage left to undo. Coming soon to the computer screen near you.

I cannot even imagine all the ways the weather will be (ab)used after those changes. It was all-or-nothing before, but at least there existed a hard counter (so it only killed you on the spot if the opponent had card advantage) - no longer. Fun times ahead.

(could somebody please explain me, what would go wrong if weather were simply a damage-over-time mechanism? like it works in the other direction for ancient foglets?)
 
rams142857;n7586250 said:
(could somebody please explain me, what would go wrong if weather were simply a damage-over-time mechanism? like it works in the other direction for ancient foglets?)

At its core there is nothing wrong with that suggestion. If it was a neutral mechanic that would effect every faction equally, then I would have to agree. But when you look at the different archetypes that can be played, you would see it's not possible. For example ST has ambush and NR has gold promotion. Weather is kinda odd in this equation because it's something any faction could use, but something Monsters actually rely on for one of their decks. If you are going to nerf weather, then Monsters would need to get a replacement to compensate for their loss. Balancing this can be quite tricky. Because of this, you can't just change weather, without destroying Monsters.
 
4RM3D;n7586370 said:
Weather is kinda odd in this equation because it's something any faction could use, but something Monsters actually rely on for one of their decks. If you are going to nerf weather, then Monsters would need to get a replacement to compensate for their loss. Balancing this can be quite tricky. Because of this, you can't just change weather, without destroying Monsters.

Sure, such a change would have to be compensated somehow for monsters (they have to be balanced anyway). My idea would be giving them some more weather-profiting units to use in weather decks. Not only 'gaining strength in weather', but also 'producing small critters while staying in weather' (Geels weather) etc. Misty Cave, gold, 5 str, produces a foglet a turn as long as it stays in fog - how does it sound?

However, weather-over-time works differently in one critical aspect: you cannot just throw a weather card at the end of the round. You have to _keep_ weather on board, that is, overcome the opposition of your opponent, that is, have more weather-placing strength than he has resistance and/or removal. Which means that weather would be used not by everyone but only by specialised weather decks, either monsters or Skellige I guess - sure, everyone else can use weather too, but those guys are just doing it much much better. Not this absurd situation we have now, when aeromancy is a must-have for ... ST, of all factions.

 
Personally I am against this idea.

If anything I think the game needs more "buff removal" options not less.
 
I think these changes could work out well, but they would also have the side effect of making the three bronze weather cards more weak than they already are because now they don't even counter buffing well if your opp plays Clear Skies. I would suggest making an additional change where the bronze weather cards can also be used to Rally instead of just applying a weather effect. On a side note, I don't know how other people feel about Rally but it feels like it is/could be OP in certain decks and I would consider changing the effect to something like 'spawn a 7 strength unit with no abilities'
 
It was already mentioned in this thread (and others), but I still want to reiterate it. If these changes do happen, some other units will also be indirectly affected. For example, Archgriffin already affects only one row. If Clear Skies also becomes one row, then Archgriffin becomes stronger, relatively speaking.
 
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