Problems with Wild Hunt Navigator and Resilience
"Wild Hunt Navigator" works not correctly. While i control an other wild hunt monster (not a navigator) i not get the copie of it while i play the navigator. For example: I have one "Wild Hunt Hound" on my side of the field, one in my deck and no hound on my hand. Now i play the navigator with the hound as my target ... now here apears the problem: i doesn't get a copy of the targeted hound (and he is a "Wild Hunt" creature). Please fix that.
The next problem i have is the "Resilint" thing. I mean it is a good key word and works fine, but it is to strong. Let me explain: If you play against a Scoia'tael/Dwarf deck with 3 "Mahakam Defender" in it. Now your opponent has 2 of these on his side of the board ... BOOSTED!!! His score is higher than yours and the only thing is that you lose this round and probably the next round too, because your opponent has 2 big dwarfs with the start of the next round. Nobody wants to play a deck only with strategy against one faction or key word.
I think it's the best that only one(1) ally with "Resilint" is allowed on each side of the board ( i mean you can have one and the opponent too at the same time).
"Wild Hunt Navigator" works not correctly. While i control an other wild hunt monster (not a navigator) i not get the copie of it while i play the navigator. For example: I have one "Wild Hunt Hound" on my side of the field, one in my deck and no hound on my hand. Now i play the navigator with the hound as my target ... now here apears the problem: i doesn't get a copy of the targeted hound (and he is a "Wild Hunt" creature). Please fix that.
The next problem i have is the "Resilint" thing. I mean it is a good key word and works fine, but it is to strong. Let me explain: If you play against a Scoia'tael/Dwarf deck with 3 "Mahakam Defender" in it. Now your opponent has 2 of these on his side of the board ... BOOSTED!!! His score is higher than yours and the only thing is that you lose this round and probably the next round too, because your opponent has 2 big dwarfs with the start of the next round. Nobody wants to play a deck only with strategy against one faction or key word.
I think it's the best that only one(1) ally with "Resilint" is allowed on each side of the board ( i mean you can have one and the opponent too at the same time).
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