Lacerate doesn't kill weather immune units with it and like said it only kills a row put in weather.
Gersen;n7304840 said:
Huge yes, but like a lot of other strong combo it's also situational you have to be able to place it, for it to be "huge" you need :
- To have Aard and at least a weather card in your hand.
- Have weather resistant card or no cards on the targeted row
- Once you play it have your opponent not clear it with clear sky or other cards
- Have your opponent be nice enough to group all his strong cards on a single row
- Hope that your opponent won't protect the strongest units with Quen or promote
And if all those are fulfilled then yes you can use the combo... but let's not forget that it can also be used against you, it makes using weather a potential double edge sword. Actually I wonder if it's not the devs answer to weather decks; if you play weather on all three lanes it means that your opponent can nuke your melee or range row if he has aard in his hand.
Unfortunately, I wish that was the case but it's not. Arrd's very existence makes any weather cast behind your main line awfully threatening. You don't know if the opponent has Aard or not in his deck, let alone in his hand.
From now on, when a monster deck player play woodland spirit, you'll have to wonder if Aard is not coming.
Aard's very existence threaten to insta lose the round at every weather left on the board for even one turn during the whole game. And that, even after Aard is actually played, it will still threaten the next rounds due to the possibility of Renew. As I said above, you have less clear weather than the opponent has weather cards.
Aard forces you to play your clear weather earlier and run out of it even if the opponent doesn't actually have aard. Either that, or you're accepting the risk of the opponent having it (and it's only epic and absolutely brutal, so yeah).
Well, we'll see. I except to see a lot of Aard at this rate. considering to take it too for removal, it's just too good to pass to win a round honestly.