kanonite;n31312 said:
Dead simple. Think Halo or CoD. 0.62% 2 votes
>227 voted for CP2077 to be like Call of Duty
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kanonite;n31312 said:
Dead simple. Think Halo or CoD. 0.62% 2 votes
BeastModeIron;n9123140 said:But it could be a totally new style.
kofeiiniturpa;n9124940 said:To be perfectly honest, Witcher 3 could've done with a bit of toning down to being more in line with Witchers 1 and 2.
Lisbeth_Salander;n9125720 said:Would you be happy with a opitional turn based combat system in Cyberpunk 2077?
kofeiiniturpa;n9125750 said:I sure would, and I wouldn't play the game any other way if such existed. But I'm not holding my breath for having one.
Lisbeth_Salander;n9125840 said:unffair "rolling dice" system
Lisbeth_Salander;n9125840 said:it says you have 50% of chance of hitting your enemy? Guess what, the 10 shots you made you only hit the target twice.
kofeiiniturpa;n9125970 said:That's how randomness works. If you flip a coin ten times, it's not guaranteed that you get heads every second time even if the probability for it is there. But the randomness in these games is no there "for you". It's there to represent the characters knowhow in relation to the situation at hand (and all that comes with it). It's an abstract and to be interpreted as such... 50% to hit chance does not mean "every second swing/shot is a hit", it means you are just as likely to hit as you are to miss. It's the same if you had 95% to hit chance and you miss three times in a row... that's just how it works, you are more likely to hit than to miss, but there is still the margin of error. Even the best make mistakes and have unlucky streaks. The same also works the other way around, you might get... let's say ten (for examples sake) hits in a row with 5% or 10% chance to hit even if you statistically should only hit by every 10th or 20th shot, but you won't complain about that.
Lisbeth_Salander;n9126280 said:But if you have 90% of chance of hitting the target, you should at least hit it most of the time
kofeiiniturpa;n9126470 said:I bet that is exactly what happens at those odds. Your view might get skewed if you happen to witness an "unlucky streak", and you might think it's rigged or it's not working because hey the % says it should be different, but unless there's a programming issue in the systems, it is working. The 9 out of ten chance might not be statistically visible up until you have far beyond the amount of attempts that you would normally keep track of in a game.
You can test it in practice. Take a 10 sided dice, roll it a 100 times and count every time you get under or equal to 9. See how many times your 90% succeeded.
But I'm no mathematician and these statistics shouldn't be the worry of the player anyway. The character missed an almost guaranteed shot. Why? Maybe the wind got to his eye just the moment of pulling the trigger, maybe the sun came out behind the clouds and made him squint, maybe his balls started itching at the wrongest time.... There's a bit of a mind game to do there, not playpretend nor eLARP, but just filling out some gaps there is no narrative for just like with a PnP game when you roll badly. The character missed and you can justify it by what ever means you think suits.
Lisbeth_Salander;n9126570 said:a system that straight out says it's 90% the whole game when it's in fact 30%,
Lisbeth_Salander;n9126570 said:The though process in a pnp game would be very different since you know what decides the chances.
kofeiiniturpa;n9125530 said:It could and it should. There is room for deviation from the commonplace if only someone has the balls to start and take the reins for it.
kofeiiniturpa;n9126930 said:What game does that?
And anyway, the hit chance might be 90%, that's the likelyhood, but after you shot 10 times during the combat your success rate might indeed be 30% because it is random. This couldn't be predicted, nobody knew beforehand to warn you and because the likelyhood was 90% that number was given to you to have something to go by.
There's a video about Tim Cain in the Reboot conference from earlier this year and he touched this topic. Starting at 25:04:
There's other interesting stuff there too.
Why is it different? In both cases you invest to increase your odds.
Sardukhar;n9127320 said:Yeah, but your deviation is always a return to old ideas.Turn based or semi turn based and the like. That's not new and, frankly, not exciting. It's been done and done and done before. It would be a return to the commonplace.
Suhiira;n9128160 said:As to the "it's been done before" discussion ... so what? Does it work? That matters far, far, more to me.
kofeiiniturpa;n9134080 said:Pong worked too, and it's fast (at least after a while) and reflex based realtime to boot. They should definitely go that way.
Anyway, so what kind of action should there be? Witcher 2&3 style somersaultmastering pistol-ninja? Nu-Deus Ex style clean firstperson shooter experience with sticky cover so sticky you have to pry the character off of it? Dark Souls style hard and dodgy? Something else?
This one. It has to be fun but also allow for multiple in depth play styles. Melee - ranged - stealth - hacking - dialogue should all be options to handle many scenarios.kofeiiniturpa;n9134080 said:Something else?