Sardukhar;n9203981 said:
That's hardly fair. CDPR has an excellent track record of making good and great games by any realistic metric.Your prejudices are dictating your appreciation of craft.
Not really. I can well appreciate the craft, but it means nothing beyond giving nominal credit for the effort if its function and purpose are not within the scope of what I'm looking for. I don't remember liking Kurosawa's movies, but I can admit they are well made and appreciate how they've affected cinema.
I'm not a number one fan of the Witcher games.
They are excellent story driven action adventures with some CYOA and RPG elements, and I do tip my hat at that, but as RPG's - and this is probably going to anger someone - I think they're second-rate at best (perhaps beside Witcher 1, which was, in my opinion, the closest thing CDPR got to making RPG's that still have a feeling of one... so far, that is).
My prejudice is that I've seen a few times how these things tend to go down inspite of the big words. I'm sceptical and doubting from experience before I see evidence of the contrary. (On the note of scpeticism... I do not know if that is or was the case, but early on it seemed to me -- inspite that one specific blog entry -- that Mike was always more about mood, themes, style and atmoshphere than anything else, and as such him being included in the team was really of little consequence to me.)
Sardukhar;n9203981 said:
What you're doing is akin to following someone who designs a lot of really cool adventures for DnD and complaining about what they do because you like to play Warhammer miniatures.
That's putting a bit too much luggage on my back. I'm not a "warhammer player lost in a DnD forum". I'm on Cyberpunk RPG forum looking forward to one and hoping for it to play like one. My stance is more akin to cautiosly following Dorfmann in Flight of the Phoenix up until it comes to light that he's a model plane engineer and not a real one, and that all the big talks are but very self-confident chestbumbing and that due to that the odds of the thing they've built flying and crashing are... even.
There is a dose of "I want to believe, I want to believe..."
of course. Otherwise I wouldn't be posting here. But I'm a tougher bargain than to be presented with a box with the developers label "WOW it's a Dev X game. Ejaculating a rainbow here!", past credentials "From the developer of..." and glowing reveiw "It's awesome, believe me."
Sardukhar;n9203981 said:
Have you been tracking Copper Dreams? Alpha access soon! Looks sooooo good. Here's a clip from the latest update if you haven't read it yet:
Sounds good. Copper Dreams is one of those games I'm deliberately trying to keep myself in the dark with to not learn too much before I start a playthrough. One other is Battletech. I've almost ruined a couple of similiar games for myself by following too closely and too intensively, taking part in the alphas and betas and what not. When I was younger, one of the biggest joys in RPG's was to learn to play them; finding things out "Hey I can do this? That's cool!" It won't be like that anymore, of course, but if there was even a hint of it, it's already a victory in the world of prechewed and overguided games.
By the way, I've still no idea whether "Copper" means the metal or the slang word for cop.
------I edited a typo that might've made a certain part of my post a tad confusing, but this is what you get with dim blue text on top of dark blue background------