Make Weather Tick at the End of the Turn
Simply make the damage tick at the end of turn instead of at the start. That way the player who has his rows weathered would have a turn to react to the situation and use clear skies or move his units. Essentially trading a bronze card for a bronze card.
As for silver (except white frost as it simply puts bronze weather on 2 rows) and gold weather cards they should maintain their damage dealt at the start of turn so that they wouldn't be completely countered by a bronze card. As long as the damage is reasonable.
Simply make the damage tick at the end of turn instead of at the start. That way the player who has his rows weathered would have a turn to react to the situation and use clear skies or move his units. Essentially trading a bronze card for a bronze card.
As for silver (except white frost as it simply puts bronze weather on 2 rows) and gold weather cards they should maintain their damage dealt at the start of turn so that they wouldn't be completely countered by a bronze card. As long as the damage is reasonable.