Meccanical;n7822640 said:
The Wichter never tried to be an RPG where you can create all sorts of characters though.
They were limited by having a pre-set character with pre-set skills. In honesty, they were very lenient in TW3 with what you are allowed to do. It had more build variety than it probably should have allowed if they wanted to be truly faithful to the books.
Eh, true, but then again not true.
With Witcher I feels they tried to do something more original with their gameplay mechanics. 2/3 were technically better, but also far more derivative of other games... alchemy, mutagens, variety of styles in swordplay...could have been developed into something far more complex and unique.
Overall (though I enjoyed gameplay more than in most arpg's), it didn't leave impression CDPR was anywhere near as ambitious in comparison to writing, art, world design, etc.
Some fresh blood could be a good thing here, at least as junior designers. Lately am more impressed by how some in modding community understand these things hell of a lot better than most developers.
Enderal, for instance... done by a handful of people and still their open world design of leveling, enemy scaling, economy, loot and exploration is levels above in comparison to Witcher or Skyrim.
That would be the first place where I would look for hiring.