LadyAly;n7960110 said:
So again - I can't understand *destroy* - Gerald *Igni is destroy like scorch. But why can he destroy cards with Quen on it ? Then it should be possible to destroy with Scorch Morkvarg, too. ( or I am to dumb to get this mechanic behind... )
One of the problem you seem to have is you are trying to understand the rules of Gwent, by assuming/interpreting what an effect is by the dictionary definition of the word itself.
Which is exactly what you don't won't to do. You need to consider it in terms of a gameplay mechanic or design.
and the problem is only made greater by a language barrier.
The word 'destroy', in Gwent simply means to remove a unit from the board and send it to the corresponding graveyard. Now to be even more specific when a unit is set/damaged down to 0 total strength, whilst it's base strength remains above 0.
this is what 'destroy' means in Gwent, of course destroy in the context of the English language is quite different and is more subjective. The word was simply chosen to reflect the flavour of the card. A dictionary definition does not dictate an ability or an effect.
A unit that has quen is protected from a "damaging instance". A "damaging instance" refers to when it's strength is reduced by a card or an ability that says "remove 'X' strength, in other words a card such as Iorveth, ballista or a trebuchet. These cards state to remove a set value. That is the interaction in Gwent, which is what you need to consider, above other definitions. Quen does not protect from scorch, because scorch does not counts as a "damaging instance".
Im struggling to see what problem you have with morkvarg . He is susceptible to all the usual effects, 'scorch' or a 'damaging instance', along with all the others. Morkvargs special ability however is that when he is destroyed, I,e sent to the graveyard (because an effect damaged/set his strength down to 0, whilst his base strength was above 0) he will immediately resurrect himself. That isn't the same as protecting a unit with quen.
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also you said you didn't know the deference between "permadeath" and "fleeting"
Fleeting means the card is ALWAYS 'banished', when destroyed. And a banished unit does not appear in the graveyard. It is removed from he game completely.
This is a game design choice so cards such as operator cannot be used again. (Specifically by resurrecting him)
Permadeath is just another tag that refers to a different mechanic. It's a tag to add greater control over how cards are resurrected.
Most medics cannot resurrect permadeath units. Except when the card specifically states it can. Such as restore.
the word 'permadeath' is not the best word to use I admit, but it's just a tag that represents a mechanic in game.
hopefully this helps.