TH3WITCH3R;n7648470 said:as you say we going see dbomb in more game plays so setting up whole process & then one card turns everything against us.. nahh I am really not a fan of this kind of play but still I will try this too for sure as skellige is my most fev. faction till now
Tremors.
Tremors+Warcry.
Tremors+Priestess into Berserker.
Even Gremist can pretty pull out a ton of Strength out of nowhere with a couple Axemen and other 2 creatures on the board.
I can tell you it's by far the most fun deck i've played in the game, that's the main reason i'm so excited about the upcoming patch.
Yeah, Coral+Aard combo is ridiculously strong, so that's pretty much the best way to make Queensguard decks work currently. However, with the new Weather system and the new potions that toggle Weather immunity, it will be far less effective. Coral and Aard nerfs don't matter much, because Coral nerf was only to balance with new First Light and, if hitting 3 creatures with Aard isn't enough to win the round, then it definitely wasn't Aard nerf what lost it. I'm expecting to see Kambi+Hjalmar decks more often this patch, even though there will be more Dimeritium Shackles and Bombs, and Spores will be available to use on your own side of the board too. The new "silence"+DShackles can hurt the combo too.TH3WITCH3R;n7648470 said:Hmm currently mu deck is very simple with aard + coral combo.
What i mean by this is that i'm expecting a lot of different decks to see play, of course some cheese decks will be top tier, while others will struggle to climb as much, but overall i think the game will be far more balanced. We can only sit and wait for the patch to see if i'm wrong, but i can tell you one thing with very little fear to be wrong: Skellige will be way stronger than it is now.
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