I'm gonna have to vote no, no thanks, furthermore hell no, and also NO.
If the last few years have taught me anything, it's that the biggest mistake a game developer can make is to release pretty much any kind of advance material of a game that's not 100% finished. There are dozens of ways this can backfire, and I don't see what there's really to be gained from it, for CDPR or for us.
That said, if they have a small area of the game that's functional and that would work for a demo, and that is sure to be representative of the final graphical fidelity, it would be nice if they could put out a demo. Not that the games have much of anything in common, but Sony Santa Monica did this way back when with God of War 3 - a handful of sequences from the game where put together as a demo, a LONG time before release, it worked, and it looked just like the final product. Maybe that's doable, but in all honesty, I doubt it. And at this point, anything with the potential to blow up the internet with another ComplainGasm™ is best avoided like the plague. Sadly, even this community isn't immune to it.
I have to wonder where exactly you learnt that fact; tell me, how is it the biggest mistake a gamedev can make?
After all, it's not hard to find a successful Early Access game, which shows how that notion is just a generalization.
We can't discuss what CDPR can or can not gain from it either, since it would require access to data we don't have, namely the current state of the game, internal company politics, and other factors I am surely missing.
But then again, we can't know that for sure. All I've seen here is spades and spades of misunderstanding; or lack understanding altogether regarding the purpose of the Early Access practice, and it shows in a lot of posts.
An Early Access' purpose is far from presenting a finished, or near-finished representation of the project.
It doesn't betray the understanding of the "software development ideal", if there ever was one, which would still be a subjective ideology among many others.
The quality of the final product is what's important, and it shouldn't even be affected if done properly, as it doesn't conflict with the development process itself, all studios create early builds one way or another.
There's just this weird misconception based around the idea in which a completely
optional,
bonus, access to a form of the developer's internal build somehow shows less... care or dedication to the project itself... and in turn somehow magically degrades it's final quality?
Or then there's the idea that will somehow spoil the game for the people that want no part in it?
Right, no. Like I said, it's an option.
The reason I think Early Access wouldn't be feasible for CDPR is simply that it seems most of the community is against it. Whether the majority of the community understands the concept or not, if they take a stance, the company will probably stand with them.
But then the problem would not be the practice of Early Access; it's the users that refuse to or can't understand the purpose of that particular practice, thus forcing the developer to take the road that pleases most of it's clients.
It's a business decision, and a very intelligent one at that, knowing who your clients are.
What I am defending here is not the idea of Early Access for the Witcher. I'm trying to show how the concept itself is not immediately evil, or counterproductive.