Hey,
what elements of CP77 do you think are and aren't cyberpunk-ish? - meaning that they do or don't represent cyberpunk as a genre.
Personally, I think there are many cyberpunk elements, especially in the base game, which show many aspects of the world, like:
- meeting nomads - living on roads, raids, cars, working together, freedom, responsibility,...
- meeting corpos - blind hunger for power justified by "prosperity", technology, resourcefulness, well-being...or not,...
- meeting people on the edge (like e.g. River's family) - people not getting enough resources (like food, water, clothes, time, work, education, money,...),...
- ...
I recently watched this video:
and it argues that CP77 is not (so much) a cyberpunk game, because it's missing the PUNK element - that people are dying no matter what, that they have no hope; nor rebel against the system. I disagree with that on quite many occasions.
What do you guys think?
Do you see a difference between the base game and PL?
what elements of CP77 do you think are and aren't cyberpunk-ish? - meaning that they do or don't represent cyberpunk as a genre.
Personally, I think there are many cyberpunk elements, especially in the base game, which show many aspects of the world, like:
- meeting nomads - living on roads, raids, cars, working together, freedom, responsibility,...
- meeting corpos - blind hunger for power justified by "prosperity", technology, resourcefulness, well-being...or not,...
- meeting people on the edge (like e.g. River's family) - people not getting enough resources (like food, water, clothes, time, work, education, money,...),...
- ...
I recently watched this video:
What do you guys think?
Do you see a difference between the base game and PL?