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    Intermittent Game Crash on i9-13900K

    Hi Everybody, I have the issue of the game crashing intermittently on my gaming computer with an Intel i9-13900K CPU. Current testing shows that it is a problem with the cores model of that CPU: It comes with two different kinds of cores (Efficiency cores and Performance cores). Without any...
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    On Itemization & Crafting

    The current itemization system is kind of broken. Crafting useful gear is really expensive, the weapon drop rate and level progression means that anything awesome craft for yourself gets outpaced by a common or uncommon weapon / armor real quick. The upgrade system is even more useless, as...
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    Thoughts on Combat AI

    Hey Folks, while driving through the outback and bullying the local Militech forces I just snapped and felt the need to write a little on Combat-AI and encounters. I know, I know, it's been said frequently enough - the AI is bad. I'm writing this to go a bit more into specifics where I see...
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    Where have all the side-quests gone?

    Heya, one of the things I really, really, really loved about Witcher III was how intricate the side-quests were. They all told a story, sometimes in multiple acts. Decisions mattered, your execution of tasks mattered. Your morals were put to the test, living in a grey world where there is no...
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    Stats and how they work

    I'm currently rather confused about how stats actually work. Example: Crit Chance - +15% Crit Chance from Cyberware - +60% Crit Chance from Equipment (4x +15% on chest) - Stats Summary: 61% Crit Chance Adding more crit on other gear has no effect on stats summary Now I use a legendary Pistol...
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    Equipping for Style

    Heya, one of the things I like the most is the visual impact, the clothing styles in the game. It's an awesome differentiator between let's say Pacifica and the City Center. Playing with lots of pedestrians, it gives a totally different flair. Of course that also makes it loads of fun to style...
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    Unconscious Enemies Can Still Be Killed

    Unconscious Enemy becomes unkillable once lifted Call me a bastard, but I like disabling enemies and then putting a silenced bullet in their head (great for my Cold Blood skill experience). However, the moment I lift them (e.g. To drag them out of sight), they become immortal.
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    More Useful "Trash" Trait

    The Trash Trait Really? A trait that does nothing but save a bit time scrapping by auto-scrapping trash items? Given that we can literally scrap anywhere - much appreciated - I see little to none benefit in this trait. Could we extend it, give it some mechanics advantage or make that baseline...
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    Crafting Needs Keybinding

    Crafting Needs Keybinding Honestly, why does the craft button not have a keybinding? For example "F" by default? It's a bother in case of me wanting to craft multiple items, as I need to keep moving my mouse. Or whenever I need to create ammunition.
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    Increase Loot Range

    Increase Loot Range Often enough, potential loot is just slightly out of range and requires some annoying movement / jumping / navigating in order to get at. Could we get an increased loot range to make that less fiddly? Combined with the still frequent loot bugs, I never quite know whether it's...
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    More Time for Timed Dialogue

    Dialogs: Timed Decisions Sometimes you've got to make a decision quick. Problem though: Quite often I have barely time to read the options before time uns out. I really need more time to be happy with this - something on the scale of 50-100% extra time would be good. Though ... To be honest...
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    Locked Minimap

    Rotating Minimap Could we get an option to fix the minimap to not rotate along with the player? Completely screws up my navigation
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    Remove "Known" Crafting Recipes from Shop Inventories

    Remove Known Crafting Specs from Shops Several times I have wasted money on a crafting spec in a shop because I had lost track that I had already learned it. Would be great if all known specs could be removed from the shop interface.
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    4th Weapon Slot

    Fourth weapon slot I totally need a fourth weapon slot. I don't know about others, but my preferred arsenal is ... - Sniper Rifle (Cause there's no better killing than when the enemy can't hurt me) - Assault Rifle (Cause sometimes you don't get to snipe) - Silenced Pistol (Kill silently) - Melee...
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    Bulk/Stack Functionality

    Bulk Disassembly I'm a packrat. That works very well until that dreaded moment when I exceed my carry limit. Compared to other games, I at least have a great mechanism to reduce weight: Disassembly. However, at this point, I will now have to iterate over my large inventory and explicitly...
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    Upgrading Quickhacks

    Upgrading Quickhacks When crafting a higher rarity version of a quickhack, what we really do from a mechanics perspective is create a new item consuming the previous one. From a player perspective however, what we really do is upgrading it. Lets be honest here - I don't build a higher level...
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